Contents
3ds Max 2012 Subscription Advantage Pack
iray Rendering Enhancements
iray ActiveShade
Hardware Resources Rollout (iray Renderer)
Introduction to State Sets
Compositing Render States
Properties tracked by State Sets
What's New in Autodesk 3ds Max 2012
Welcome to Autodesk® 3ds Max® and Autodesk® 3ds Max® Design Help
Essential Concepts
Setting the Scene
Lights, Cameras, and Materials
Characters
Animating Objects
Rendering to See the Results
Introduction
3ds Max Documentation Set
About MAXScript
Copyrights and Trademarks
Getting Started with 3ds Max
Project Workflow
Setting Up Your Scene
Modeling Objects
Using Materials
Placing Lights and Cameras
Animating Your Scene
Rendering Your Scene
The 3ds Max Interface
Managing Files
Importing, Merging, Replacing, and Externally Referencing Scenes
Using the Asset Browser
Startup Files and Defaults
Startup Script
The Initialization File
Backing Up and Archiving Scenes
Crash Recovery System
Viewing and Navigating 3D Space
General Viewport Concepts
Home Grid: Views Based on the World Coordinate Axes
Understanding Views
Setting Viewport Layout
Controlling Viewport Rendering
Controlling Display Performance
Using Standard View Navigation
Zooming, Panning, and Orbiting Views
ViewCube
ViewCube Menu
Change the View of the Scene with the ViewCube
Change the Current View
Set the View Projection Mode
Define the Home View
SteeringWheels
Wheel Menu
Navigation Wheels
View Object Wheels
Tour Building Wheels
Full Navigation Wheels
Navigation Tools
Center Tool
Forward Tool
Look Tool
Orbit Tool
Pan Tool
Rewind Tool
Up/Down Tool
Walk Tool
Zoom Tool
Using Walkthrough Navigation
Navigating Camera and Light Views
Progressive Display / Adaptive Degradation
View-Handling Commands
Undo View Change / Redo View Change
Save Active View
Restore Active View
Viewport Background Dialog
Select Background Image Dialog
Update Background Image
Reset Background Transform
Show Transform Gizmo
Show Ghosting
Show Key Times
Shade Selected
Show Dependencies
Create Camera From View
Add Default Lights to Scene
Redraw All Views
Show Materials in Viewport As
Update During Spinner Drag
Diagnose Video Hardware
Expert Mode
Controlling Object Display
Display Color Rollout
Hide By Category Rollout
Hide Rollout
Freeze Rollout
Display Properties Rollout
Link Display Rollout
Selecting Objects
Introducing Object Selection
Basics of Selecting Objects
Selecting by Region
Using Select By Name
Using Named Selection Sets
Using Selection Filters
Selecting with Track View
Selecting with Schematic View
Freezing and Unfreezing Objects
Hiding and Unhiding Objects by Selection
Hiding and Unhiding Objects by Category
Isolate Selection
Introduction to Sub-Object Selection
Selection Commands
Select Object
Select From Scene
Selection Floater
Selection Region Flyout
Rectangular Selection Region
Circular Selection Region
Fence Selection Region
Lasso Selection Region
Paint Selection Region
Window/Crossing Selection Toggle
Selection Filter List
Filter Combinations Dialog
Named Selection Sets
Named Selection Sets Dialog
Edit Named Selections Dialog
Select All
Select None
Select Invert
Select Similar
Select By
Select By Color
Select By Name (Edit Menu)
Select By Layer
Edit Commands
Undo/Redo
Hold/Fetch
Delete
Object Properties
Object Properties Dialog Panels
General Panel (Object Properties Dialog)
Advanced Lighting Panel (Object Properties Dialog)
mental ray Panel (Object Properties Dialog)
User Defined Panel (Object Properties Dialog)
Rename Objects Tool
Custom Attributes
Parameter Collector
Parameter Collector Menu Bar
Notes Dialog (Parameter Collector)
Expression Techniques
Trigonometric Functions
Vectors
Creating Geometry
Basics of Creating and Modifying Objects
Using the Create Panel
Identifying the Basic Building Blocks
Creating an Object
Assigning Colors to Objects
Object Color Dialog
Color Selector Dialog
Color Clipboard Utility
Adjusting Normals and Smoothing
Viewing and Changing Normals
Viewing and Changing Smoothing
Geometric Primitives
Creating Primitives from the Keyboard
Standard Primitives
Box Primitive
Cone Primitive
Sphere Primitive
GeoSphere Primitive
Cylinder Primitive
Tube Primitive
Torus Primitive
Pyramid Primitive
Teapot Primitive
Plane Primitive
Extended Primitives
Hedra Extended Primitive
Torus Knot Extended Primitive
ChamferBox Extended Primitive
ChamferCyl Extended Primitive
OilTank Extended Primitive
Capsule Extended Primitive
Spindle Extended Primitive
L-Ext Extended Primitive
Gengon Extended Primitive
C-Ext Extended Primitive
RingWave Extended Primitive
Prism Extended Primitive
Hose Extended Primitive
Architectural Objects
AEC Extended Objects
Working with AEC Design Elements
Foliage
Railing
Wall
Editing Wall Objects
Stairs
L-Type Stair
Spiral Stair
Straight Stair
U-Type Stair
Doors
Pivot Door
Sliding Door
BiFold Door
Windows
Awning Window
Casement Window
Fixed Window
Pivoted Window
Projected Window
Sliding Window
mental ray Object
mr Proxy Object
Shapes
Spline Primitives
Line Spline
Rectangle Spline
Circle Spline
Ellipse Spline
Arc Spline
Donut Spline
NGon Spline
Star Spline
Text Spline
Helix Spline
Section Spline
Extended Splines
WRectangle Spline
Channel Spline
Angle Spline
Tee Spline
Wide Flange Spline
Editable Spline
Editable Spline (Object)
Editable Spline (Vertex)
Editable Spline (Segment)
Editable Spline (Spline)
Shape Check Utility
Compound Objects
Morph Compound Object
Scatter Compound Object
Conform Compound Object
Connect Compound Object
BlobMesh Compound Object
ShapeMerge Compound Object
Boolean Compound Object
Material Attach Options Dialog
Terrain Compound Object
Loft Compound Object
Creation Method Rollout
Surface Parameters Rollout
Path Parameters Rollout
Skin Parameters Rollout
Deformations
Deform Scale
Deform Twist
Deform Teeter
Deform Bevel
Deform Fit
Deformation Dialog
Path Commands
Shape Commands
Compare Dialog
Mesher Compound Object
ProBoolean/ProCutter Compound Objects
ProBoolean Compound Object
ProCutter Compound Object
Quad Meshing and Smoothing
Systems
Bones System
Using Objects as Bones
Bone Tools
Bone Editing Tools Rollout
Fin Adjustment Tools Rollout
Object Properties Rollout (Bone Tools)
Ring Array System
Moving, Rotating, and Scaling Objects
Using Transforms
Using Transform Gizmos
Transform Type-In
Animating Transforms
Transform Managers
Specifying a Reference Coordinate System
Choosing a Transform Center
Using the Axis Constraints
Reset XForm Utility
Transform Commands
Select and Move
Select and Rotate
Select and Scale
Select and Uniform Scale
Select and Non-Uniform Scale
Select and Squash
Transform Coordinates and Coordinate Center
Reference Coordinate System
Use Center Flyout
Use Pivot Point Center
Use Selection Center
Use Transform Coordinate Center
Transform Tools
Transform Toolbox
Mirror Selected Objects
Array Flyout
Array
Snapshot
Spacing Tool
Clone and Align Tool
Align Flyout
Align
Quick Align
Normal Align
Place Highlight
Align Camera
Align to View
Creating Copies and Arrays
Overview of Copies, Instances, and References
Techniques for Cloning Objects
Clone
Clone Options Dialog
Using Shift+Clone
Cloning with Shift+Move
Cloning with Shift+Rotate
Cloning with Shift+Scale
Animating Shift+Rotate and Shift+Scale
Cloning Objects Over Time with Snapshot
Arraying Objects
Using the Array Dialog
Creating Linear Arrays
Creating Circular and Spiral Arrays
Mirroring Objects
Using the Spacing Tool
Modifiers
Transforms, Modifiers, and Object Data Flow
Using Modifiers
Using the Modify Panel
Using the Modifier Stack
Editing the Stack
Edit Modifiers and Editable Objects
Using the Stack at the Sub-Object Level
Modifying Multiple Objects
How Instanced Modifiers Work
World-Space Modifiers (WSMs)
Camera Map Modifier (World Space)
Displace Mesh Modifier (World Space)
Displace NURBS Modifier (World Space)
Hair And Fur Modifier (World Space)
Selection Rollout (Hair And Fur)
Tools Rollout (Hair And Fur)
Styling Rollout (Hair And Fur)
Quad Menu for Hair Styling
General Parameters Rollout (Hair And Fur)
Material Parameters Rollout (Hair And Fur)
mr Parameters Rollout (Hair And Fur)
Frizz Parameters Rollout (Hair And Fur)
Kink Parameters Rollout (Hair And Fur)
Multi Strand Parameters Rollout (Hair And Fur)
Dynamics Rollout (Hair And Fur)
Display Rollout (Hair And Fur)
LS Colors Modifier (World Space)
MapScaler Modifier (World Space)
PatchDeform Modifier (World Space)
PathDeform Modifier (World Space)
Point Cache Modifier (World Space)
Subdivide Modifier (World Space)
Surface Mapper Modifier (World Space)
SurfDeform Modifier (World Space)
Object-Space Modifiers
Affect Region Modifier
Attribute Holder Modifier
Bend Modifier
Bevel Modifier
Bevel Profile Modifier
Camera Map Modifier (Object Space)
Cap Holes Modifier
Cloth and Garment Maker Modifiers
Cloth and Garment Overview
Cloth Modifier
Object Rollout (Cloth)
Object Properties Dialog (Cloth)
Cloth Properties
Collision Properties
Selected Object Rollout (Cloth)
Simulation Parameters Rollout (Cloth)
Group Sub-Object Level (Cloth)
Group Rollout (Cloth)
Group Parameters Rollout (Cloth)
Panel Sub-Object Level (Cloth)
Seams Sub-Object Level (Cloth)
Faces Sub-Object Level (Cloth)
Garment Maker Modifier
Main Parameters Rollout (Garment Maker)
Curves Sub-Object Level (Garment Maker)
Panels Sub-Object Level (Garment Maker)
Seams Sub-Object Level (Garment Maker)
Troubleshooting and Error Codes in Garment Maker
CrossSection Modifier
Delete Mesh Modifier
Delete Patch Modifier
Delete Spline Modifier
Disp Approx Modifier
Displace Modifier
Edit Mesh Modifier
Edit Normals Modifier
Edit Patch Modifier
Edit Poly Modifier
Selection Rollout (Edit Poly Modifier)
Edit Poly (Object)
Edit Poly (Vertex)
Edit Poly (Edge)
Edit Poly (Border)
Edit Poly (Polygon/Element)
Edit Geometry Rollout (Polymesh and Edit Poly)
Align Geometry Dialog
Detach Dialog
Edit Spline Modifier
Extrude Modifier
Face Extrude Modifier
FFD (Free-Form Deformation) Modifiers
FFD (Box/Cylinder) Modifiers
FFD (Free-Form Deformation) Select Modifier
Fillet/Chamfer Modifier
Flex Modifier
Spring Option Dialog
HSDS Modifier
Adaptive Subdivision Dialog
Lathe Modifier
Lattice Modifier
Linked XForm Modifier
LS Mesh Modifier
MapScaler Modifier (Object Space)
Material Modifier
MaterialByElement Modifier
Melt Modifier
Mesh Select Modifier
MeshSmooth Modifier
Mirror Modifier
Morpher Modifier
MultiRes Modifier
Noise Modifier
Normal Modifier
Normalize Spline Modifier
NSurf Sel Modifier
Optimize Modifier
Patch Select Modifier
PatchDeform Modifier (Object Space)
PathDeform Modifier (Object Space)
Point Cache Modifier (Object Space)
Poly Select Modifier
Preserve Modifier
Projection Modifier
Selection Rollout (Projection Modifier)
Reference Geometry Rollout (Projection Modifier)
Cage Rollout (Projection Modifier)
Selection Check Rollout (Projection Modifier)
Projection Rollout (Projection Modifier)
Project Mapping Rollout (Projection Modifier)
Projection Holder Modifier
ProOptimizer Modifier
Optimization Level Rollout
Optimization Options Rollout
Optimization Mode Group
Materials and UVs Group
Vertex Colors Group
Normals Group
Merge Tools Group
Sub-Object Selection Group
Symmetry Options Rollout
Advanced Options Rollout
Push Modifier
Quadify Mesh Modifier
Relax Modifier
Renderable Spline Modifier
Ripple Modifier
Select By Channel Modifier
Shell Modifier
Skew Modifier
Skin Modifier
Load Envelopes Dialog (Skin Modifier)
Weight Tool Dialog (Skin Modifier)
Weight Table (Skin Modifier)
Skin Morph Modifier
Skin Wrap Modifier
Skin Wrap Patch Modifier
Slice Modifier
Smooth Modifier
Spherify Modifier
Spline IK Control Modifier
Spline Select Modifier
Squeeze Modifier
STL Check Modifier
Stretch Modifier
Subdivide Modifier (Object Space)
Substitute Modifier
Surface Modifier
SurfDeform Modifier (Object Space)
Sweep Modifier
Pick Shape Dialog (Sweep Modifier)
Extract Shape Dialog (Sweep Modifier)
Merge File (Sweep Modifier)
Symmetry Modifier
Taper Modifier
Tessellate Modifier
Trim/Extend Modifier
TurboSmooth Modifier
Turn To Mesh Modifier
Turn To Patch Modifier
Turn To Poly Modifier
Twist Modifier
UVW Mapping Modifiers
Unwrap UVW Modifier
Edit UVWs Dialog
Edit UVWs Dialog Menu Bar
Edit UVWs Dialog Toolbars
Edit UVWs Dialog Rollouts
Unwrap UVW Shortcuts
UVW Editor Dialogs
Flatten Mapping Dialog
Normal Mapping Dialog
Pack Dialog
Pelt Map Dialog
Relax Tool Dialog
Render UVs Dialog
Sketch Tool Dialog
Spline Map Parameters Dialog
Stitch Tool Dialog
Unfold Mapping Dialog
Unwrap Options Dialog
UVW Map Modifier
UVW Mapping Add Modifier
UVW Mapping Clear Modifier
UVW Mapping Paste Modifier
UVW XForm Modifier
Vertex Weld Modifier
VertexPaint Modifier
VertexPaint Paintbox
Adjust Color Dialog (VertexPaint Modifier)
Color Palette (VertexPaint Modifier)
Painter Options Dialog
Volume Select Modifier
Wave Modifier
Welder Modifier
XForm Modifier
Surface Modeling
Working at the Sub-Object Level
Subdivision Surfaces
Soft Selection Rollout
Collapse Utility
Graphite Modeling Tools
The Ribbon Interface
Using the Ribbon
Modeling Ribbon Controls
Graphite Modeling Tools Tab
Polygon Modeling Panel
Soft Panel
PaintSS Panel
Topology Dialog
Symmetry Tools Dialog
Modify Selection Panel
Edit Panel
Use NURMS Panel
UV Tweak Options Panel
Geometry (All) Panel
Slice Mode Panel
[Sub-object] Panels
Vertices Panel
Edges Panel
Border Edges Panel
Polygons/Elements Panel
Loops Panel
Loop Tools Dialog
Additional Panels
Freeform Tab
PolyDraw Panel
Conform Options Panel
Paint Deform Panel
Shift Options Panel
Paint Options Panel
Defaults Panel
Selection Tab
General Selection Panels
Select By Panels
Object Paint Tab
Paint Objects Panel
Paint Objects Dialog
Brush Settings Panel
Customizing the Ribbon
Advanced Usage
Conditions Dialog
Editable Mesh Surface
Selection Rollout (Editable Mesh)
Editable Mesh (Object)
Editable Mesh (Vertex)
Editable Mesh (Edge)
Editable Mesh (Face/Polygon/Element)
Edit Geometry Rollout (Mesh)
Attach Options Dialog
Cut and Slice (Editable Mesh)
Editable Poly Surface
Selection Rollout (Polymesh)
Editable Poly (Object)
Editable Poly (Vertex)
Editable Poly (Edge)
Editable Poly (Border)
Editable Poly (Polygon/Element)
Edit Geometry Rollout (Polymesh and Edit Poly)
Subdivision Surface Rollout (Polymesh)
Subdivision Displacement Rollout (Polymesh)
Paint Deformation Rollout (Polymesh)
Editable Poly Settings
Bevel Polygons (Polymesh)
Bridge Borders/Polygons (Polymesh)
Bridge Edges (Polymesh)
Chamfer Vertices/Edges/Borders (Polymesh)
Connect Edges (Polymesh)
Extrude Polygons Along Spline (Polymesh)
Extrude Polygons (Polymesh)
Extrude Vertices/Edges (Polymesh)
Hinge From Edge (Polymesh)
Inset Polygons (Polymesh)
MeshSmooth Selection (Polymesh)
Preserve Map Channels Dialog (Polymesh)
Relax (Polymesh)
Tessellate (Polymesh)
Weld Vertices/Edges (Polymesh)
Patch Objects
Editable Patch Surface
Selection Rollout (Editable Patch)
Editable Patch (Object)
Editable Patch (Vertex)
Editable Patch (Handle)
Editable Patch (Edge)
Editable Patch (Patch)
Editable Patch (Element)
Geometry Rollout (Patch)
Patch Grids
Quad Patch
Tri Patch
NURBS Modeling
NURBS Models: Objects and Sub-Objects
Creating NURBS Models
Working with NURBS Models
NURBS Surface Trimming
Modifying NURBS Models and Creating Sub-Objects
Quad Menu for NURBS Objects
Using the NURBS Toolbox to Create Sub-Objects
NURBS Sub-Object Selection
CV Sub-Objects and Point Sub-Objects
Dependent Sub-Objects (NURBS)
Rigid NURBS Surfaces
NURBS and Modifiers
NURBS and Animation
NURBS Concepts
NURBS Tips and Techniques
How to Make Objects with NURBS Modeling
How to Fix NURBS Objects
How to Improve NURBS Performance
NURBS Animation, Textures, and Rendering
NURBS Surfaces
Point Surface
CV Surface
NURBS Curves
Point Curve
CV Curve
Creating NURBS Curve and Surface Objects
Creating Independent Surfaces from NURBS Curve Objects
Creating NURBS Curves from Splines
Creating NURBS Surfaces from Geometric Primitives
Nonrelational NURBS Surfaces
Display Controls for NURBS Models
Display Line Parameters for NURBS Surfaces
Creating and Editing NURBS Sub-Objects
Attaching and Importing 3ds Max Objects
Common Sub-Object Controls
Editing Point Sub-Objects
Editing Curve CV Sub-Objects
Editing Surface CV Sub-Objects
Editing Curve Sub-Objects
Editing Surface Sub-Objects
Soft Selection Rollout (NURBS)
Material Properties Rollout (NURBS)
Creating Curve Sub-Objects
CV Curve Sub-Object
Point Curve Sub-Object
Curve Fit
Transform Curve
Blend Curve
Offset Curve
Mirror Curve
Chamfer Curve
Fillet Curve
Surface-Surface Intersection Curve
Surface Offset Curve
U and V Iso Curves
Normal Projected Curve
Vector Projected Curve
CV Curve on Surface
Point Curve on Surface
Surface Edge Curve
Creating Surface Sub-Objects
CV Surface Sub-Object
Point Surface Sub-Object
Transform Surface
Blend Surface
Offset Surface
Mirror Surface
Extrude Surface
Lathe Surface
Ruled Surface
Cap Surface
U Loft Surface
UV Loft Surface
1-Rail Sweep Surface
2-Rail Sweep Surface
Multisided Blend Surface
Multicurve Trimmed Surface
Fillet Surface
Creating and Editing Point Sub-Objects
Point (NURBS)
Offset Point
Curve Point
Surface Point
Curve-Curve Intersection Point
Surface-Curve Intersection Point
NURBS Editing Dialogs
Convert Curve Dialog (NURBS)
Convert Curve On Surface Dialog (NURBS)
Convert Surface Dialog (NURBS)
CV Curve: Close Curve Dialog (NURBS)
Detach Dialog (NURBS)
Edit Curve On Surface Dialog (NURBS)
Edit Texture Surface Dialog (NURBS)
Join Curves Dialog (NURBS)
Join Surfaces Dialog (NURBS)
Make Loft Dialog (NURBS)
Make Point Dialog (NURBS)
Make Point Curve Dialog (NURBS)
Point Curve: Close Curve Dialog (NURBS)
Rebuild CV Curve Dialog (NURBS)
Rebuild CV Surface Dialog (NURBS)
Rebuild Texture Surface Dialog (NURBS)
Reparameterize Dialog (NURBS)
Sub-Object Clone Options Dialog (NURBS)
Select By Material ID Dialog (NURBS)
NURBS Curve and Surface Approximation
NURBS Curve Approximation
NURBS Surface Approximation
Advanced Surface Approximation Dialog (NURBS)
Surface Approximation Utility (NURBS)
Surface Approximation Rollout
Surface Display Rollout
Tools for Low-Polygon Modeling
Show Statistics
Level of Detail Utility
Optimization Modifiers
Batch ProOptimizer Utility
Batch ProOptimizer Rollout
Batch Optimization Dialog
Batch Optimization: Source Files Panel
Batch Optimization: Optimization Panel
Batch Optimization: Optimized Files Panel
Precision and Drawing Aids
Tools for Precision
Using Units
Using Grids
Using the Home Grid
Using Grid Objects
Viewing Grid Objects
AutoGrid
Grid Commands
Show Home Grid
Activate Home Grid
Activate Grid Object
Align Grid to View
Alignment
Aligning Objects
Aligning Normals
Using Snaps
Snap Commands
2D Snap, 2.5D Snap, 3D Snap
Angle Snap Toggle
Percent Snap Toggle
Spinner Snap Toggle
Ortho Snapping Mode
Polar Snapping Mode
Setting Snap Options
Grid and Snap Settings
Snap Settings
Snap Override
Snap Options
Home Grid Settings
User Grid Settings
Helpers
Select And Manipulate
Standard Helper Objects
Dummy Helper
Expose Transform Helper
Grid Helper
Point Helper
Tape Helper
Protractor Helper
Compass Helper
Manipulator Helper Objects
Cone Angle Manipulator
Plane Angle Manipulator
Slider Manipulator
Drawing Assistants
xView
Measuring Distances
Measure Distance Tool
Measure Utility
Rescale World Units Utility
Space Warps and Particle Systems
Space Warp Objects
Bind to Space Warp
Forces
Push Space Warp
Motor Space Warp
Vortex Space Warp
Drag Space Warp
PBomb Space Warp
Path Follow Space Warp
Gravity Space Warp
Wind Space Warp
Displace Space Warp
Deflectors
POmniFlect Space Warp
SOmniFlect Space Warp
UOmniFlect Space Warp
SDeflector Space Warp
UDeflector Space Warp
Deflector Space Warp
Geometric/Deformable
FFD(Box) Space Warp
FFD(Cyl) Space Warp
Wave Space Warp
Ripple Space Warp
Conform Space Warp
Bomb Space Warp
Modifier-Based Space Warps
Particle Systems
Particle Flow
How Particle Flow Works
The Life of a Particle
Particle Flow FAQ
Particle Flow User Interface
Particle View
Particle View Menu Bar
Particle View Event Display
Event Display Right-Click Menu
Particle Flow Source
Particle Flow Helpers
Particle Flow Keyboard Shortcuts
MAXScript/CUI-Only Tools
Actions
Action Time Frames
Operators
Birth and Death
Birth Operator
Birth File Operator
Birth Script Operator
Birth Texture Operator
Delete Operator
Initial State Operator
Groups
Group Operator
Group Selection Operator
Split Group Test
Transforms
Position Icon Operator
Position Object Operator
Rotation Operator
Spin Operator
Scale Operator
Speed
Speed Operator
Speed By Icon Operator
Speed By Surface Operator
Keep Apart Operator
Shape
Shape Operator
Shape Facing Operator
Shape Instance Operator
Shape Mark Operator
Materials and Mapping in Particle View
Mapping Object Operator
Material Static Operator
Material Frequency Operator
Material Dynamic Operator
Mapping Operator
Additional Operators
Cache Operator
Display Operator
Force Operator
Notes Operator
Render Operator
Script Operator
Painting Particles
Particle Paint
Particle Paint Helper
Setup Rollout (Particle Paint)
Layout Rollout (Particle Paint)
Orientation Rollout (Particle Paint)
Mapping Rollout (Particle Paint)
Editing Rollout (Particle Paint)
Brush Radius Graph (Particle Paint)
Paint Flow Rate Graph (Particle Paint)
Birth Paint Operator
Placement Paint Operator
Flows
Preset Flow
Empty Flow
Standard Flow
One Click Flow
Tests
Age Test
Collision Test
Collision Spawn Test
Find Target Test
Go To Rotation Test
Lock/Bond Test
Using the Lock/Bond Test
Scale Test
Script Test
Send Out Test
Spawn Test
Speed Test
Split Amount Test
Split Selected Test
Split Source Test
Non-Event-Driven Particle Systems
Particle System Usage
Creating a Particle Emitter
Using Materials with Particle Array
Achieving Particle Motion Blur
Using Mapped Materials with Particle Systems
Using Multi/Sub-Object Materials with Particle Systems
Using Spawned Particles
Using Interparticle Collision
Spray Particle System
Snow Particle System
Super Spray Particle System
Blizzard Particle System
PCloud Particle System
PArray Particle System
Basic Parameters Rollout (PArray)
Particle Generation Rollout (PArray)
Particle Type Rollout (PArray)
Rotation and Collision Rollout (PArray)
Object Motion Inheritance Rollout (PArray)
Bubble Motion Rollout (PArray)
Particle Spawn Rollout (PArray)
Load/Save Presets Rollout (PArray)
Animation
Animation Concepts and Methods
Animation Concepts
Using Auto Key Mode
Using Set Key Mode
Spinner Right-Click Menu
Viewing and Copying Transform Keys
Controlling Time
Setting Time Segments
Moving Through Time
Choosing a Frame Rate and Playback Speed
Working with Controllers
Understanding Controllers
Changing Controller Properties
Assigning Controllers
Specifying Default Controllers
General-Purpose Controllers
Special-Purpose Controllers
Explicit Axis Keys
Float Controllers
Controlling Transforms
Controlling Position
Controlling Rotation
Controlling Colors
Morph Controllers
Motion Panel Commands
Trajectories
PRS Parameters Rollout
Key Info (Basic) Rollout/Dialog
Tangent Types
Key Info (Advanced) Rollout/Dialog
Animation Controllers
Audio Controller
Audio Controller Dialog
Barycentric Morph Controller
Barycentric Morph Controller Key Info Dialog
Bezier Controllers
Block Controller
Attach Controls Dialog (Block Controller)
Block Parameters Dialog (Block Controller)
Master Block Parameters Dialog (Block Controller)
Slave Parameters Dialog (Block Controller)
Track View Pick Dialog (Block Controller)
Boolean Controller
Color RGB Controller (Point3 XYZ Controller)
Euler XYZ Rotation Controller
Expression Controller
Expression Controller Techniques
Layer Controller
Animation Layers (Layer Controller)
Layer Properties Dialog (Layer Controller)
Create New Animation Layer Dialog (Layer Controller)
Limit Controller
Linear Controller
List Controller
Local Euler XYZ Rotation Controller
Look At Controller
Master Point Controller
Master Track Key Info Dialog (Master Point Controller)
Motion Capture Controller
Noise Controller
On/Off Controller
Position XYZ Controller
PRS Controller
Reaction Controllers
Reaction Manager Dialog
Using Manipulators with Reaction Controllers
Scale XYZ Controller
Script Controller
Smooth Rotation Controller
Spring Controller
TCB Controllers
Waveform Controller
XRef Controller
Animation Constraints
Attachment Constraint
Link Constraint
LookAt Constraint
Orientation Constraint
Path Constraint
Position Constraint
Surface Constraint
Wire Parameters
Parameter Wiring Dialog
Hierarchies and Kinematics
Hierarchies
Linking Strategy
Linking and Unlinking Objects
Select and Link
Unlink Selection
Adjusting Pivots
Viewing and Selecting Hierarchies
Animating with Forward Kinematics
Using Dummy Objects
Animating Links
Adjusting Object Transforms
Locking Object Transforms
Animating Attachment
Changing Link Inheritance
Link Inheritance (Selected) Utility
Inverse Kinematics (IK)
IK Terminology
Inverse Kinematics Methods
IK Solvers
History-Independent (HI) IK Solver
White Paper: Swivel Angle of the HI IK Solver
HI IK Solver Rollouts (Motion Panel)
IK Solver Rollout (HI Solver)
IK Solver Properties Rollout (HI Solver)
IK Display Options Rollout (HI Solver)
Sliding and Rotational Joints (HI Solver)
History-Dependent (HD) IK Solver
Binding Objects (HD Solver)
Controlling IK Precision (HD Solver)
HD Solver Motion Panel Rollouts
HD Joint Settings
Setting Joint Precedence (HD Solver)
Using Default Joint Precedence (HD Solver)
Choosing Child-to-Parent Precedence (HD Solver)
Choosing Parent-to-Child Precedence (HD Solver)
Setting Precedence Manually (HD Solver)
Terminating Chains (HD Solver)
IK Limb Solver
Spline IK
Spline IK Solver Dialog
Spline IK Solver Rollouts
Interactive and Applied IK
Animating with Interactive IK
Animating with Applied IK
Joint Controls
Setting Joint Parameters
Activating Joint Axes
Limiting Joint Action
Hierarchy Panel Commands
Pivot
Adjust Pivot Rollout
Working Pivot Rollout
Adjust Transform Rollout
Skin Pose Rollout
IK
HD IK Solver Rollouts
Object Parameters Rollout (HD Solver)
Position / Orientation / Bind to Follow Object (HD Solver)
Precedence (HD Solver)
Copying, Pasting, and Mirroring Joint Parameters (HD Solver)
Sliding and Rotational Joints Rollouts (HD Solver)
Interactive and Applied IK Rollouts
Inverse Kinematics Rollout
Auto Termination Rollout (Interactive IK)
Link Info
Locks Rollout
Inherit Rollout
Track View
Working with Track View
Track View Workspace
Curve Editor Introduction
Dope Sheet Introduction
Time Ruler
Track View Shortcuts
Track View Hierarchy
Track View Hierarchy Icons
Hierarchy Right-Click Menu
Properties (Track View Hierarchy)
Sound
ProSound
Default Sound
Track View Menu Bar
Modes Menu
Controller Menu
Collapse Controller
Tracks Menu
Keys Menu
Use Soft Select
Curves Menu
Time Menu
Options Menu
Interactive Update
Sync Cursor Time
Auto Expand
Auto Select
Auto Scroll
Modify Subtree
Modify Child Keys
Manual Navigation
Display Menu
Show All Tangents
Keyable Icon
Hide/Show Non-Selected Curves
View Menu
Utilities Menu
Track View Quad Menus
Track View Toolbars
Common Track View Toolbars
Controllers Toolbar
Key Stats Toolbar
Key Time Display
Value Display
Show Selected Key Statistics
Navigation Toolbar
Pan (Track View)
Zoom Horizontal Extents
Zoom Value Extents
Zoom Track View Key Window
Zoom Region (Track View)
Tools Toolbar
Track Selection Toolbar
Zoom Selected Object
Select By Name (Track View)
Track Set Controls
Track Sets Editor Dialog
Track Filters
Curve Editor Toolbars
Key Controls Toolbar
Key Tangents Toolbar
Tangent Actions Toolbar
Keys Toolbar (Curve Editor)
Curves Toolbar
Biped Toolbar
Key Entry Toolbar
Dope Sheet Toolbars
Display Toolbar
Extras Toolbar (Dope Sheet)
Keys Toolbar (Dope Sheet)
Ranges Toolbar (Dope Sheet)
Time Toolbar
Filtering Track View Display
Filters Dialog (Track View)
Managing Controllers
Copy Controller
Paste Controller
Assign Controller
Delete Controller
Ignore Animation Range
Respect Animation Range
Make Controller Unique
Editing Keys
Align to Cursor
Insert Keys
Lock Selection
Move Keys
Properties (Track View)
Reduce Keys
Scale Keys - Time
Slide Keys
Snap Frames
Editing Keys in Curve Editor
Region Tool
Scale Values
Draw Curves
Editing Key Tangents
Lock Tangents
Parameter Curve Out-of-Range Types
Apply Ease Curve / Apply Multiplier Curve
Remove Ease/Multiplier Curve
On/Off (Curves)
Ease Curve Out-of-Range Types
Multiplier Curve Out-of-Range Types
Freeze Non-Selected Curves
Editing Keys in Dope Sheet
Edit Time
Select Time
Delete Time
Cut Time
Copy Time
Paste Time
Reverse Time
Insert Time
Scale Time
Exclude Left End Point
Exclude Right End Point
Edit Ranges
Position Ranges
Recouple Ranges
Track View Utilities
Randomize Keys Utility
Create Out of Range Keys Utility
Select Keys By Time Utility
Euler Filter
Soft Selection Settings
Current Value Editor
Editing Tracks: Copying, Pasting, and Handling Instances and References
Copying and Pasting Items
Copying and Pasting Objects
Making Instance and Reference Controllers and Objects Unique
Managing Track View Windows
New Track View
Delete Track View
Saved Track Views
Customizing the Track View Window
Track View Toolbar Right-Click Menu
Note Tracks and Visibility Tracks
Add Note Track
Remove Note Track
Add Visibility Track
Remove Visibility Track
Motion Mixer
Using the Motion Mixer
Adding Tracks to the Mixer
Importing Clips to the Mixer
Working with Clips in the Mixer
Filtering Mixer Tracks
Adjusting Clip Timing
Working with Transitions
Adjusting Track Weight
Adding Time Warps
Adjusting Biped Balance in the Mixer
Exporting Animation to the Biped
Using the Reservoir
Motion Mixer Interface
Motion Mixer Menus
Motion Mixer Dialogs
Mixer Clip Source Options Dialog
Copy Biped Animation to Clip Dialog
Reservoir File Groups Dialog
Mixer Transition Editor Dialog (Biped Object)
Mixer Transition Editor Dialog (Non-Biped Object)
Pick Nodes Dialog (Motion Mixer)
Transition Optimization Dialog
Motion Mixer Toolbar
Trackgroup Filter Dialog (Biped Object)
Trackgroup Filter Dialog (Non-Biped Object)
Motion Mixer Editor
Reservoir
Mixer Preferences Dialog
Mixer Rollout
Saving and Loading Animation
Load Animation
Map Animation Dialog
Motion Mapping Parameters Rollout
Map Track to Track Rollout
Retargeting Rollout
Save Animation
Merge Animation
Animation Utilities
Follow/Bank Utility
Motion Capture Utility
MACUtilities Utility
Camera Tracker Utility
Requirements for Camera Tracking
Camera Tracker: Movie Rollout
Camera Tracker: Movie Window
Camera Tracker: Motion Trackers Rollout
Camera Tracker: Movie Stepper Rollout
Camera Tracker: Error Thresholds Rollout
Camera Tracker: Batch Track Rollout
Camera Tracker: Position Data Rollout
Camera Tracker: Match Move Rollout
Camera Tracker: Move Smoothing Rollout
Camera Tracker: Object Pinning Rollout
Camera Tracker: Troubleshooting
Skin Utilities
MassFX
Using MassFX in 3ds Max
The MassFX Interface
Rigid Bodies & Constraints
Rigid Body Overview
Working with Rigid Bodies
Constraining Physics Objects
Skeletons
Visualizing the Simulation
Baking Simulation Results
Exporting Rigid Bodies, Constraints, and Skeletons
MassFX Reference
MassFX Toolbar
MassFX Tools Dialog
MassFX Tools - World Panel
MassFX Tools - Tools Panel
MassFX Explorer
MassFX Tools - Edit Panel
MassFX Tools - Display Panel
MassFX Submenu
MassFX Rigid Body Modifier
MassFX Physical Mesh Types
MassFX Constraint Helper
Skeleton Helper
MassFX Glossary
Character Animation
CAT (Character Animation Toolkit)
Getting Started: Rigging with CATRigs
Creating a CATRig
Customizing the Geometry on CATBones
Removing Parts of the CATRig
Using CAT's Naming System
Copying and Pasting Rig Parts
Applying Manipulation Gizmos
Hierarchy Panel
Editing a Rig Interactively in the Viewport
Editing Bone Pivot Positions
CATParent
Motion Extraction Node
Track Display Modes
Understanding the Bone Length Axis
Hubs
HubGroups
Spines
Editing Spines
Limbs
Editing Limbs
Editing Limb Bones
Limb IK Targets
Editing Limb IK Targets
Collarbones
Palms, Ankles, and Digits
Editing Palms and Ankles
Editing Digits
Tails
Editing Tails
Extra Bones
Editing Extra Bones
Animating with CAT
Introduction to Keyframe Animation
Starting a New Animation
Editing Animation
CAT's IK System
Animating with Stretchy Bones
Animation Layering
Layer Manager (CAT)
Layer Types
Assigning Controllers to Layers
CATModes
Blending Between Layers
Feathered Weighting
Layer Transform Gizmo
Ranges View
Layer Time Warps
Copying and Pasting Animation Layers
Collapsing Animation Layers
Manipulating the Rig
Animation Controls
Limb Animation Controls
Palm Animation Controls
Digit Manager
Foot-Pivot System
Hub Hierarchy Controls
Retargeting
Editing Keyframes in Track View
Working with Poses and Animation
Saving and loading Poses and Animation using Right-Click Menus
Clip/Pose Manager
Clip Manager
Pose Manager
Pose Mixer
CATMotion
CATMotion Editor
CATMotion Presets/Layers
Globals
LimbPhases
CATMotion Controllers
How CATMotion Controllers Work
CATMotion and Retargeting
Animating CATMotion Parameters
Limb Controllers
Ankle Controllers
FootPlatform Controllers
Arm Controllers
Collarbone Controllers
Palm Controllers
Understanding CATUnits
Working With Motion-Capture Data
Importing HTR/BVH Files
Importing BIP Files
Capture Animation
Retargeting Motion-Capture Data
Working With Muscles
CATMuscle
Muscle Strand
Utilities
Rig Resizer
Apply Max IK
Tips and Tricks
Customizing IK Using Constraints
Mapping Motion from Motion-Capture Point Clouds
character studio
What Is character studio?
What You Should Know to Use character studio
Understanding Biped
Understanding Physique
Understanding Track Editing
Understanding the Animation Workbench
Understanding Motion Flow
Understanding Crowd
Understanding character studio Workflow
Biped
Creating a Biped
Understanding Biped Anatomy
Changing Initial Biped Anatomy
Naming the Biped
Posing the Biped
Scaling Links
Rubber-Banding Arms and Legs
Biped Display Options
Deleting a Biped
Linking Character Body Parts to the Biped
Saving and Loading FIG Files
Footstep Animation
Creating Footsteps
Planning for Footsteps
Choosing a Gait
Creating Footsteps Automatically
Creating Footsteps Manually
Activating Footsteps
Deactivating Footsteps
Understanding Footstep and Body Keys
Editing Footstep Motion
Editing Footstep Placement
Editing Footstep Timing
Editing Active Footsteps
Splicing Footsteps
Animating Legs and Feet
Animating the Upper Body
Adjusting Body Keys in Track View
Shifting the Biped's Balance
Adjusting Vertical Motion
Saving Footstep Animation
Footstep and Freeform Animation
Freeform Animation Between Footsteps
Converting Between Footstep and Freeform Animations
Freeform Animation
Creating Freeform Animation
Selecting Biped Tracks
Animating by Moving Links
Animating by Rotating Links
Rotating Multiple Biped Links
Using Controllers
Using Props
Freeform and IK
Using IK Keyframe Parameters
Understanding Walk Cycle Constraints
Setting Keys for Feet and Hands
Animating Pivots
Animating a Quadruped
Animating IK Attachments
Editing Freeform Animation
Editing Biped Keys
Copying and Pasting Postures and Poses
Mirroring Motion
Using Layers
Editing Trajectory Keys
Working with Biped Animation
Working with Euler Curves on Biped Animation
Working with XRef Bipeds
Loading, Saving, and Displaying Biped Motion
Working with Biped Motion Files
Loading and Saving BIP Animation
Importing and Exporting Animation Data
Motion Mapping: Retargeting Biped Motion
Merging and Cloning a Character
Combining BIP Motions
Loading and Saving STP Files
Using Motion-Capture Data
Correcting Posture
Copying and Pasting Tracks
Repositioning the Biped
Previewing Biped Motion
In Place Mode
Trajectory Display
Display Preferences
Biped User Interface
Motion Panel (Biped)
Center of Mass
Motion Panel Rollouts (Biped)
Assign Controller Rollout (character studio)
Biped Apps Rollout
Biped Rollout
Save As Dialog (Biped)
Open Dialog (Biped)
Frame Rate Change Dialog (Biped)
Display Preferences Dialog (Biped)
Track Selection Rollout
Quaternion/Euler Rollout
Twist Poses Rollout
Bend Links Rollout
Key Info Rollout
Keyframing Tools Rollout
Biped Multiple Keys Dialog
Copy/Paste Rollout
Layers Rollout
Dynamics & Adaptation Rollout
Figure Mode
Structure Rollout
Footstep Mode Rollouts
Footstep Mode
Footstep Creation Rollout
Create Multiple Footsteps Dialog: Walk
Create Multiple Footsteps Dialog: Run
Create Multiple Footsteps Dialog: Jump
Footstep Operations Rollout
Convert to Freeform or Footsteps Dialogs
Footstep Mode Dialog
Track View (Biped)
Biped Color-coded Keys and Trajectories
Biped Keyboard Shortcuts
Working with the Workbench
Navigating the Workbench
Selecting Workbench Tracks
Analyzing Curves
Fixing Curves
Workbench User Interface
Select Panel
Analyze Panel
Fix Panel
Filters Panel
Working with Motion Flow
Placing Motions on the Motion Flow Graph
Creating Transitions
Creating a Motion Flow Script
Saving, Loading, and Appending Motion Flow Graphs
Customizing Transitions
Creating Random Motion
Unifying Motion
Sharing Motion Flow
Setting Up Paths for Motion Flow Files
Motion Flow Mode
Motion Flow Rollout
Motion Flow Scripts Group
Motion Flow Graph Dialog
Transition Editor
Create Random Motion Dialog
Shared Motion Flow Dialog
Transition Optimization Dialog
Clip Properties Dialog
Working with Motion-Capture Data
Importing Motion-Capture Data
Filtering Motion-Capture and Marker Data
Sliding Footsteps
Prop Bone
Motion Capture Rollout
Motion Capture Conversion Parameters Dialog
Motion Capture Batch File Conversion Dialog
Marker Display Dialog
Physique
Using Physique
Creating a Skin
Using Physique with a Biped
Using Physique with 3ds Max Bones
Using Physique with 3ds Max Objects
Applying and Initializing Physique
Previewing Motion
Envelopes
Adjusting Default Envelope Shape
Fine-Tuning Envelopes
Customizing Vertex Assignments
Envelope Display Options
Working with Deformable Envelopes
Working with Rigid Envelopes
Working with Both Deformable and Rigid Envelopes
Adjusting Link Parameters
Partial Blending and Weight Assignments
Bulges
Creating Bulges
Setting Bulge Angles
Fine-Tuning Bulges
Tendons
Creating Tendons
Saving and Loading Physique Data
Initializing Physique Settings
Working with an Initial Pose
Improving Interactive Performance
Scaling a Character
Facial Animation
Combining Physique with Other Modifiers
Physique and Free-Form Deformations (FFDs)
Physique User Interface
Physique Rollout
Physique Level of Detail Rollout
Floating Bones Rollout
Physique Shortcuts
Physique Dialogs
Physique Initialization Dialog
Reinitialize Physique
Bulge Editor
Physique Load Specification Dialog
Physique Initialization Rollouts
Vertex-Link Assignment Rollout
Cross Sections Rollout
Sub-Object Options Dialogs
Blending Envelope Display Options Dialog
Exclude Envelopes Dialog
Bulge Angle Display Properties Dialog
Tendon Display Options Dialog
Type-In Weights Dialog
Physique Sub-Objects
Envelope Sub-Object
Link Sub-Object
Link Settings Rollout
Joint Intersections Rollout
Bulge Sub-Object
Tendons Sub-Object
Vertex Sub-Object (Physique)
Crowd Animation
Creating a Crowd System
Creating Crowd Helpers
Adjusting Delegate Parameters
Assigning Behaviors
Directing Delegates
Obstacle Avoidance
Changing Delegate Orientation and Speed
Solving the Simulation
Linking Objects to Delegates
Cognitive Controllers
Using Motion Synthesis
Biped Crowds
Non-Biped Crowds
Crowd Animation User Interface
Crowd Shortcuts
Delegate Helper Object
Geometry Parameters Rollout
Motion Parameters Rollout
Crowd Helper Object
Setup Rollout
Scatter Objects Dialog
Random Placement Difficulty Dialog
Object/Delegate Associations Dialog
Edit Multiple Delegates Dialog
Associate Bipeds With Delegates Dialog
Behavior Assignments and Teams Dialog
Select Behavior Type Dialog
Select Delegates Dialog
Cognitive Controller Editor
State Dialog
State Transition Dialog
Behavior Rollouts
Avoid Behavior
Orientation Behavior
Path Follow Behavior
Repel Behavior
Scripted Behavior
Seek Behavior
Space Warp Behavior
Speed Vary Behavior
Surface Arrive Behavior
Surface Follow Behavior
Wall Repel Behavior
Wall Seek Behavior
Wander Behavior
Solve Rollout
Priority Rollout
Set Start Frames Dialog
Smoothing Rollout
Collisions Rollout
Geometry Rollout
Global Clip Controllers Rollout
Vector Field Space Warp
Create Method Rollout (Vector Field Space Warp)
Lattice Parameters Rollout (Vector Field Space Warp)
Obstacle Parameters Rollout (Vector Field Space Warp)
Motion Synthesis
Synthesis Dialog
Motion Clips Panel
MotionClip Parameters Dialog
Track View Pick Dialog
State Panel
ClipState Dialog
Speed Panel
Acceleration Panel
Pitch Panel
Pitch Velocity Panel
Heading Velocity Panel
Script Panel
Synthesis Panel
character studio File Formats and Index of character studio Procedures
character studio File Formats
Index of character studio Procedures
Lights and Cameras
Lights
Name and Color Rollout (Lights)
Using Lights
Working with Lights
Properties of Light
Lighting in 3ds Max
Guidelines for Lighting
Positioning Light Objects
Previewing Shadows and Other Lighting in Viewports
Animating Lights
Light Include/Exclude Tool
Light Lister
Photometric Lights
Target Light (Photometric)
Free Light (Photometric)
Rollouts for Photometric Lights
Templates Rollout
Common Lamp Values for Photometric Lights
General Parameters Rollout (Photometric Lights)
Uniform Spherical Distribution (Photometric Lights)
Uniform Diffuse Distribution (Photometric Lights)
Spotlight Distribution (Photometric Lights)
Photometric Web Distribution (Photometric Lights)
Photometric Webs
IES Standard File Format
Example of a Photometric Data File
CIBSE Files
LTLI Files
Intensity/Color/Attenuation Rollout (Photometric Lights)
Shape/Area Shadows Rollout
Self-Illuminating Photometric Lights
Distribution (Photometric File) Rollout
Distribution (Spotlight) Rollout
Standard Lights
Target Spotlight
Free Spotlight
Target Directional Light
Free Directional Light
Omni Light
Skylight
mr Area Omni Light
mr Area Spotlight
Rollouts for Standard Lights
General Parameters Rollout (Standard Lights)
Intensity/Color/Attenuation Rollout (Standard Lights)
Directional Parameters
Spotlight Parameters
Hair Light Attr(ibutes) Rollout
Common Lighting Rollouts and Dialogs
Exclude/Include Dialog
Shadow Parameters
Atmospheres and Effects for Lights
Add Atmosphere or Effect Dialog
Advanced Effects Rollout
mental ray Indirect Illumination Rollout (for Lights)
mental ray Light Shader Rollout
Shadow Types and Shadow Controls
Advanced Ray-Traced Parameters Rollout
Area Shadows Rollout
Optimizations Rollout
mental ray Shadow Map Rollout
Ray-Traced Shadow Parameters Rollout
Shadow Map Parameters Rollout
Sunlight and Daylight Systems
Daylight System Dialogs
Configure Weather Data Dialog
Select a Time Period from Weather Data Dialog
Geographic Location Dialog
IES Sun and Sky
IES Sun Light (Photometric)
IES Sky Light (Photometric)
mental ray Sun & Sky
mr Sun
mr Sky
Haze-Driven Sky Model
Perez All-Weather Sky Model
CIE Sky Model
mr Physical Sky
mr Sky Portal
Lighting Analysis Assistant (3ds Max Design)
General Panel (Lighting Analysis Assistant)
Lighting Panel (Lighting Analysis Assistant)
Materials Panel (Lighting Analysis Assistant)
Analysis Output Panel (Lighting Analysis Assistant)
Light Meter Helper Object
Image Overlay Render Effect
Using Hardware Shading to Preview Lighting Levels
Cameras
Free Camera
Target Camera
Using Cameras
Characteristics of Cameras
Exposure Control in Real-World Cameras
Aperture
Shutter Speed Control
Aperture and Shutter Speed
Common Camera Parameters
Using Transforms to Aim a Camera
Using Clipping Planes to Exclude Geometry
Using the Horizon to Match Perspective
Animating Cameras
Multi-Pass Rendering Effects
Depth of Field Parameter (mental ray Renderer)
Multi-Pass Depth of Field Parameters for Cameras
Multi-Pass Motion Blur Parameters for Cameras
Walkthrough Assistant
Camera Correction Modifier
Camera Match Utility
CamPoint Helper
Material Editor, Materials, and Maps
Designing Materials
Choosing a Material Type
Lights and Shading
Applying a Material to an Object
Using Maps to Enhance a Material
Mapping Coordinates
Viewport Display of Materials
Animating Materials
Creating and Playing Animated Material Previews
Synchronizing an Animated Bitmap with the Scene
Saving a Material
Material XML Exporter Utility
Material Editor
Compact Material Editor
Sample Slots
Sample Slot Right-Click Menu
Render Map Dialog
Compact Material Editor Tools
Material Editor Menu Bar
Propagate Materials to Instances
Reflectance and Transmittance Display
Sample Type
Creating a Custom Sample Object
Backlight
Sample Slot Background
Sample UV Tiling
Video Color Check
Make Preview, Play Preview, Save Preview
Create Material Preview Dialog
Material Editor Options
Select By Material
Material/Map Navigator
Get Material
Put Material to Scene
Assign Material to Selection
Reset Map/Mtl to Default Settings
Make Material Copy
Make Unique (Compact Material Editor)
Put to Library
Put to Library Dialog
Material ID Channel Flyout
Show Shaded/Realistic Material in Viewport
Show End Result
Go to Parent
Go Forward to Sibling
Pick Material From Object (Eyedropper)
Name Field (Materials and Maps)
Type Button (Materials and Maps)
Type Button Right-Click Menu
Replace Map Dialog
Replace Material Dialog
Slate Material Editor
Material and Map Nodes in the Active View
Preview Window for Maps and Materials
Wiring Nodes
Right-Click Menu for Material and Map Nodes
Right-Click Menu for Wires
Controller Nodes
Right-Click Menu for Controller Nodes
The Parameter Editor: Changing Material and Map Settings
Views in the Slate Material Editor
Navigating the Active View
Searching the Active View
Creating and Managing Named Views
View Tab Right-Click Menu
Slate Material Editor Menu Bar
Modes Menu
Material Menu
Edit Menu
Select Menu
View Menu
Options Menu
Options Dialog (Slate Material Editor)
Tools Menu
Utilities Menu
Slate Material Editor Toolbar
Moving Materials, Maps, and Colors About the Scene
Copying and Pasting Materials, Maps, Bitmaps, and Colors
Dragging and Dropping Maps and Materials
Copy (Instance) Map Dialog
Copy or Swap Colors Dialog
Drag and Drop Sub-Object Material Assignment
Material/Map Browser
Material/Map Browser Menus
Material/Map Browser Options Menu
Materials, Maps, Controllers Group Options
Scene Materials Options
Custom Library Options
Custom Group Options
Autodesk Material Library Options
Sample Slots Group Options
Options for Individual Materials, Maps, and Controllers
Material Explorer
Scene (Upper) Panel (Material Explorer)
Menu Bar (Material Explorer Scene Panel)
Toolbar (Material Explorer Scene Panel)
Display Buttons (Material Explorer Scene Panel)
Columns (Material Explorer Scene Panel)
Material (Lower) Panel (Material Explorer)
Menu Bar (Material Explorer Material Panel)
Columns (Material Explorer Material Panel)
Types of Materials
SuperSampling Rollout
mental ray Connection Rollout
DirectX Manager Rollout
DirectX Shader - LightMap Rollout
DirectX Shader - Metal Bump 9 Rollout
mental ray Materials
Autodesk Materials
Autodesk Ceramic
Autodesk Concrete
Autodesk Generic
Autodesk Glazing
Autodesk Hardwood
Autodesk Masonry/CMU
Autodesk Metal
Autodesk Metallic Paint
Autodesk Mirror
Autodesk Plastic/Vinyl
Autodesk Solid Glass
Autodesk Stone
Autodesk Wall Paint
Autodesk Water
Common Rollouts for Autodesk Materials
Ambient Occlusion
Round Corners
Performance Tuning
Arch & Design Material
Templates Rollout
Main Material Parameters Rollout
BRDF Rollout
Self Illumination (Glow) Rollout
Special Effects Rollout
Advanced Rendering Options Rollout
Fast Glossy Interpolation Rollout
Special Purpose Maps Rollout
General Maps Rollout
Arch & Design Material (mental ray): Tips and Tricks
Special-Purpose mental ray Materials
Car Paint Material/Shader (mental ray)
Matte/Shadow/Reflection Material
mental ray Material
Material Shaders Rollout (mental ray Material)
Advanced Shaders Rollout (mental ray Material)
Subsurface Scattering (SSS) Materials
MetaSL Material
Map to Material Conversion
Standard Material and Related Materials (Non-Photometric)
Shading Type
Anisotropic Shader
Blinn Shader
Metal Shader
Multi-Layer Shader
Oren-Nayar-Blinn Shader
Phong Shader
Strauss Shader
Translucent Shader
Standard Material
Choosing Colors for Realism
Shader Basic Parameters Rollout
Basic Parameters Rollout (Standard Material)
Color Controls
Self-Illumination Setting
Opacity
Diffuse Level
Roughness
Translucency Setting
Specular Highlight Controls
Anisotropic Highlights
Blinn, Oren-Nayar-Blinn, and Phong Highlights
Metal Highlights
Multi-Layer Highlights
Translucent Highlights
Extended Parameters Rollout (Standard Material)
Maps Rollout (Standard and Raytrace Materials)
Raytrace Material
Raytrace Basic Parameters Rollout
Raytrace Extended Parameters Rollout
Raytracer Controls Rollout
Raytracing Acceleration Parameters Dialog
Raytrace Exclude/Include Dialog
Fast Adaptive Antialiaser Dialog
Multiresolution Adaptive Antialiaser Dialog
Matte/Shadow Material
Compound Materials
Blend Material
Composite Material
Double Sided Material
Morpher Material
Multi/Sub-Object Material
Shellac Material
Top/Bottom Material
Ink 'n Paint Material
Photometric Materials (Non-mental ray)
Architectural Material
Templates Rollout
Physical Qualities Rollout
Special Effects Rollout
Advanced Lighting Override Rollout
Advanced Lighting Override Material
Materials to Support Hardware Shading and Rendering to Texture
Shell Material
DirectX Shader Material
XRef Material
Maps and Shaders
Maps and Mapping Coordinates
Real-World Mapping
Output Rollout
Missing Map Coordinates Dialog
UVW Remove Utility
Using Maps and the Environment as Material Components
Ambient Color Map
Diffuse Color Map
Diffusion Map
Diffuse Level Map
Diffuse Roughness Map
Specular Color Map
Specular Level Map
Glossiness Map
Self-Illumination Map
Opacity Map
Cutout Map
Filter Color Map
Anisotropy Map
Orientation Map
Metalness Map
Bump Map
Displacement Map
Reflection Map
Refraction Map
Environment Map
2D Maps
Coordinates Rollout (2D)
Noise Rollout (2D)
Autodesk Bitmap for Autodesk Materials
Bitmap 2D Map
Select Bitmap Image File Dialog
Camera Map Per Pixel Map
Checker Map
Combustion Map
Gradient Map
Gradient Ramp Map
Flag Properties Dialog
Normal Bump Map
Substance Map
Substance Samples
Substance Interface
Map Output Selector Map
Swirl Map
Tiles Map
Vector Displacement Map
3D Maps
Coordinates Rollout (3D)
Cellular Map
Dent Map
Falloff Map
Marble Map
Noise Map
Particle Age Map
Particle MBlur Map
Perlin Marble Map
Smoke Map
Speckle Map
Splat Map
Stucco Map
Waves Map
Wood Map
Compositor Maps
Composite Map
Mask Map
Mix Map
RGB Multiply Map
Color Modifier Maps
Color Correction Map
Output Map
RGB Tint Map
Vertex Color Map
Reflection and Refraction Maps
Flat Mirror Map
Raytrace Map
Raytracer Parameters Rollout
Raytrace: Attenuation Rollout
Raytrace: Basic Material Extensions Rollout
Raytrace: Refractive Material Extensions Rollout
Reflect/Refract Map
Thin Wall Refraction Map
mental ray Shaders
mental images Shader Libraries
Shaders in the LumeTools Collection
3ds Max Custom Shaders
3D Displacement Shader (mental ray)
Glare Shader (mental ray)
Height Map Displacement Shader (mental ray)
Material to Shader (mental ray)
mr Labeled Element Shader (mental ray)
Multi/Sub-Map Shader (mental ray)
Object Color Shader (mental ray)
Shader List Shaders (mental ray)
Production Shaders
Texture Shaders
Environment/Background Switcher (mental ray)
Environment/Background Camera Map (mental ray)
Environment Probe / Chrome Ball (mental ray)
Environment Probe / Gray Ball (mental ray)
Gamma & Gain (mental ray)
Color Temperature
Kelvin Temperature Color (mental ray)
Ray Switching
Color Override/Ray Type Switcher (mental ray)
Lens Shader
Render Subset of Scene/Masking (mental ray)
Output Shaders
Motion Vector Export (mental ray)
HDR Image Motion Blur (mental ray)
MetaSL Shaders
Component Falloff Shader (MetaSL)
Component Reflection Shader (MetaSL)
Conversion Color to Float Shader (MetaSL)
Conversion Float to Color Shader (MetaSL)
Illumination Phong Shader (MetaSL)
Math Color Add Shader (MetaSL)
Math Color Mix Shader (MetaSL)
Math Color Multiply Shader (MetaSL)
Normals Bumpmap Shader (MetaSL)
Normals Make Normal Shader (MetaSL)
Texture Lookup 2d Shader (MetaSL)
Material, Mapping, and Vertex Color Utilities
Viewport Canvas
Additional Viewport Canvas Rollouts
Assign Material Dialog
Create Texture Dialog
Viewport Canvas Brush Images Dialog
2D View
Viewport Canvas Layers
Layers Dialog Menu Bar
File Menu
Layer Menu
Adjust Menu
Filter Menu
Dock Menu
Render Surface Map
Bitmap Select Dialog
Assign Vertex Colors Utility
Channel Info Utility
Clean MultiMaterial Utility
Instance Duplicate Maps Utility
Rendering
Render Setup Dialog
Rendered Frame Window
mental ray Rendering Options
Render Output File Dialog
View Image File
Rendering Commands
Render Setup
Area to Render
Render Flyout
Render Production
Render Iterative
ActiveShade
Rendering with ActiveShade
ActiveShade Floater
ActiveShade Viewport
ActiveShade Commands (Quad Menu)
Preset Rendering Options
Render Last
Print Size Wizard
Common Panel (Render Setup Dialog)
Common Parameters Rollout (Render Setup Dialog)
Configure Preset Dialog
Email Notifications Rollout
Scripts Rollout (Render Setup Dialog)
Assign Renderer Rollout
Choose Renderer Dialog
Renderers
Renderer Panel (Render Setup Dialog)
Render Message Window
Right-Click Menu for the Render Message Window
LOG File (Renderer Messages)
Default Scanline Renderer
Default Scanline Renderer Rollout
Advanced Lighting Panel
Light Tracer
Modeling Global Illumination with Radiosity
How Radiosity Works in 3ds Max
Radiosity Workflows
Animation with Radiosity
Radiosity Controls
Radiosity Processing Parameters Rollout
Radiosity Meshing Parameters Rollout
Light Painting Rollout (Radiosity)
Rendering Parameters Rollout (Radiosity)
Statistics Rollout (Radiosity)
Lighting Analysis (Radiosity)
Raytracer Panel
Raytracer Global Parameters Rollout
Using Multi-Pass Rendering Effects
iray Renderer
iray Rollout
Advanced Parameters Rollout (iray Renderer)
mental ray Renderer
Rendering with the mental ray Renderer
Getting Good Results with mental ray Rendering
3ds Max Materials in mental ray Renderings
Enhancements to Standard Features
mental ray File Formats
mental ray Concepts
Ray-Traced Reflections and Refractions with the mental ray Renderer
Shadows with the mental ray Renderer
Motion Blur with the mental ray Renderer
Depth of Field with the mental ray Renderer
Caustic Lighting Effects
Global Illumination with the mental ray Renderer
mental ray Volume Shading
mental ray Displacement
mental ray Contour Shading
Combi Contour Shader
Curvature Contour Shader
Depth Fade Contour Shader
Factor Color Contour Shader
Layer Thinner Contour Shader
Simple Contour Shader
Width from Color Contour Shader
Width from Light Contour Shader
Width from Light Direction Contour Shader
mental ray Renderer Interface
Renderer Panel (mental ray)
Global Tuning Parameters Rollout (mental ray Renderer)
Sampling Quality Rollout (mental ray Renderer)
Rendering Algorithms Rollout (mental ray Renderer)
Ray-Trace Acceleration: Parameters for the BSP Method
Camera Effects Rollout (mental ray Renderer)
Shadows & Displacement Rollout (mental ray Renderer)
Indirect Illumination Panel
Final Gather Rollout (mental ray Renderer)
Caustics and Global Illumination Rollout (mental ray Renderer)
Reuse (FG and GI Caching) Rollout (mental ray Renderer)
Processing Panel
Translator Options Rollout (mental ray Renderer)
Diagnostics Rollout (mental ray Renderer)
Distributed Bucket Rendering Rollout (mental ray Renderer)
Add/Edit DBR Host Dialog
Quicksilver Hardware Renderer
Quicksilver Hardware Renderer Parameters Rollout
Visual Style & Appearance Rollout (Quicksilver Renderer)
Reflections Rollout (Quicksilver Renderer)
Depth of Field Rollout (Quicksilver Renderer)
Hardware Cache Rollout (Quicksilver Renderer)
VUE File Renderer
VUE File Format
Rendering Elements Separately
Render Elements Panel and Rollout
Render Elements Dialog
Render Element Output File Dialog
Individual Render Elements
Blend Element Parameters Rollout
Diffuse Texture Element Rollout
Hair And Fur Render Element
Illuminance HDR Data Element Parameters Rollout
Lighting Texture Element Rollout
Luminance HDR Data Element Parameters Rollout
Matte Texture Element Rollout
mr A&D Elements
mr Labeled Element Parameters Rollout
mr Shader Element Parameters Rollout
Object ID Element Rollout
Velocity Element Parameters Rollout
Z Depth Element Parameters Rollout
Render to Texture
Baked Texture Elements
Target Map Slot Assignments
Creating and Using Normal Bump Maps
Troubleshooting Normal Bump Maps
Render to Texture Dialog
Render to Texture: General Settings Rollout
Render to Texture: Objects to Bake Rollout
Render to Texture: Output Rollout
Render to Texture: Baked Material Rollout
Render to Texture: Automatic Mapping Rollout
Render to Texture: Add Texture Elements Dialog
Render to Texture: Projection Options Dialog
Rendering Previews and Grabbing Viewports
Create Still Image File
Create Animated Sequence File
View Animated Sequence File
Rename Animated Sequence File
RAM Player
RAM Player Configuration Dialog
Panorama Exporter Utility
Panorama Exporter Render Setup Dialog
Panorama Exporter Viewer
Network Rendering
How Network Rendering Works
Basic Procedures for Network Rendering
Starting Network Rendering
Troubleshooting Guide
System Setup
Checking Requirements
Setting Up for Network Rendering
Setting Up TCP/IP
Configuring TCP/IP
Creating a Special User Account
Setting Up Rendering Software
Setting Up Directories
Sharing a Directory
Mounting a Directory
Using Configure User Paths
Network Job Assignment Dialog
Job Dependencies Dialog
Notifications Dialog
Strips Setup Dialog
Advanced Settings Dialog
Manager and Server
Initial Setup for Manager and Server Programs
Installing Network Services
Logging Properties Dialog
The backburner.xml File
Network Rendering Manager
Manager General Properties Dialog
Network Rendering Server
Server General Properties Dialog
The Queue Monitor Application
Module Info Report Dialog
Queue Monitor: Job Settings Dialog
Viewing Jobs and Servers with the Queue Monitor
Job Report Dialog
Job Archives Dialog
Activating and Deactivating Jobs in the Queue
Activating and Deactivating Servers in the Queue
Managing Jobs in the Queue
Week Schedule Dialog
Batch Rendering
Quick Start Batch Rendering
Using Backburner for Batch Rendering
Batch Rendering: Batch Render Dialog
Batch Render Tool: Batch Render Warning Dialog
Command-Line Rendering
Command-Line Rendering Switches
Backburner Command Line Control
Effects and Environments
Environment and Effects Dialog
Rendering Effects
Rendering Effects Command
Effects Panel and Rollout
Merging Effects
Hair And Fur Render Effect
Lens Effects Rendering Effects
Glow Lens Effect
Ring Lens Effect
Ray Lens Effect
Auto Secondary Lens Effect
Manual Secondary Lens Effect
Star Lens Effect
Streak Lens Effect
Lens Effects Dialogs
Circular Falloff Graph (Lens Effects)
Radial Density Dialog (Lens Effects)
Radial Falloff Dialog (Lens Effects)
Radial Size Dialog (Lens Effects)
Blur Rendering Effect
Brightness and Contrast Rendering Effect
Color Balance Rendering Effect
File Output Rendering Effect
Film Grain Rendering Effect
Motion Blur Rendering Effect
Depth of Field Rendering Effect
Environment and Atmosphere Effects
Environment Panel
Fire Environment Effect
Fog Environment Effect
Volume Fog Environment Effect
Volume Light Environment Effect
Exposure Controls
Automatic Exposure Control
Linear Exposure Control
Logarithmic Exposure Control
mr Photographic Exposure Control
Pseudo Color Exposure Control
Lighting Data Exporter Utility
Atmospheric Apparatuses
Add Atmosphere Dialog
BoxGizmo Helper
CylGizmo Helper
SphereGizmo Helper
Video Post
Video Post Queue
Video Post Status Bar / View Controls
Troubleshooting Video Post
Useful Video Post Procedures
Video Post Toolbar
New Sequence
Open Sequence
Save Sequence
Edit Current Event
Delete Current Event
Swap Events
Execute Sequence
Configure Presets
Edit Range Bar
Align Selected Left
Align Selected Right
Make Selected Same Size
Abut Selected
Add Scene Event
Add Image Input Event
Image Input Options
Add Image Filter Event
Add Image Layer Event
Add Image Output Event
Add External Event
Add Loop Event
Filter Events
Contrast Filter
Fade Filter
Image Alpha Filter
Lens Effects Filters
Lens Effects File Types
Animating Lens Effects Properties
Lens Effects Flare Filter
Flare Preferences
Flare Glow Parameters
Flare Ring Parameters
Automatic Secondary Flare Parameters
Manual Secondary Flare Parameters
Flare Ray Parameters
Flare Star Parameters
Flare Streak Parameters
Flare Inferno Parameters
Lens Effects Focus Filter
Lens Effects Glow Filter
Glow Properties
Glow Preferences
Glow Inferno
Lens Effects Highlight Filter
Highlight Properties
Highlight Geometry
Highlight Preferences
Lens Effects Gradients
Gradient Options
Types of Gradients
Gradient Colors
Negative Filter
Pseudo Alpha Filter
Simple Wipe Filter
Starfield Filter
Layer Events
Alpha Compositor
Cross Fade Compositor
Pseudo Alpha Compositor
Simple Additive Compositor
Simple Wipe Compositor
Managing Scenes and Projects
Container
Container Workflows
Working With Containers
Container Commands
Locking and Unlocking Tracks
Container Explorer
Groups and Assemblies
Using Groups
Using Assemblies
Character Assembly
Group Commands
Group
Open
Close
Ungroup
Explode
Detach
Attach
Assembly Commands
Assemble
Open Assembly
Close Assembly
Disassemble
Explode Assembly
Detach Assembly
Attach Assembly
Assembly Head Helper Objects
Assembly Head Helper Object
Luminaire Helper Object
Character Assembly Commands
Create Character
Destroy Character
Lock/Unlock Character
Insert Character
Save Character
Skin Pose Commands
File-Handling Commands
New
Reset
Open
Open from Vault
Save
Save As
Save As Previous
Save Copy As
Save Selected
Archive
Import
Merge
Merge File Dialog
Replace
Export
Export Selected
Send To
Batch Execution and the Send To Feature
References
External References (XRefs)
XRef Objects
XRef Objects Dialog
XRef Record List Right-Click Menu
XRef Entities List Right-Click Menu
XRef Merge Dialog
Duplicate Material Name Dialog
XRef Object Rollout
Proxy Object Rollout
XRef Scene
XRef Scenes Dialog
Missing XRef Paths Dialog
File Link Manager
File Link Manager Dialog
File Link Settings: FBX Files Dialog
File Link Settings: DWG Files Dialog
Basic File Link Settings
Advanced File Link Settings
Spline Rendering File Link Settings
Select Layers Dialog
Select Linked Objects Dialog
Resolve External Reference File Dialog
Using File Link with DWG (or DXF) Files
Working with DWG Files
File Link Tips
Interpreting Layer Data from AutoCAD, AutoCAD Architecture, and Revit
Scale Synchronization
Working with AutoCAD, AutoCAD Architecture, and Revit Files
AutoCAD Geometry in 3ds Max
AutoCAD Entities and Blocks in 3ds Max
Resetting Transforms on Linked AutoCAD Objects
Restrictions on Editing AutoCAD Geometry
AutoCAD Architecture Files
AutoCAD Architecture Objects in 3ds Max
Materials and Linked AutoCAD Architecture Objects
Assigning Materials to Linked AutoCAD Architecture Objects
Making Changes to AutoCAD Architecture Materials
UVW Mapping in AutoCAD Architecture Objects
DWG Files Exported from Revit
Revit Elements in 3ds Max
Suggested Settings and Workflow
Suggested Settings for Revit Projects
Suggested Workflow for Revit to 3ds Max Projects
Materials and Linked Revit Objects
Applying Materials to Linked Revit Objects
Editing Revit Materials in 3ds Max
UVW Mapping on Revit Elements
Using Revit Materials on 3ds Max Geometry
Instanced Objects, Elements, Blocks, and Styles
Instanced Objects
Family Elements
Blocks
Styles
New Settings Preset Dialog
Rename Settings Preset Dialog
Preset Editing
Manage
Set Project Folder
Asset Tracking
Asset Tracking Dialog
Global Settings and Defaults for Bitmap Proxies Dialog
Prompts Dialog
Asset Tracking Dialog Icons
Properties
Summary Info
File Properties
Exit
Missing External Files and Missing Map Files Dialogs
File-Handling Utilities
Asset Browser Utility
Preferences Dialog (Asset Browser)
Internet Download Dialog
Favorite Location Dialog
Bitmap/Photometric Path Editor Utility
Bitmap / Photometric Path Editor Dialog
Resource Information Dialog
MAX File Finder Utility
Resource Collector Utility
Fix Ambient Utility
Bitmap Pager Statistics Dialog
Internet Access
i-drop Indicator
Geometry File Formats
Importing Geometry
Alias and Showcase (WIRE and APF) Files
VIZ Render (DRF) Files
Working with DRF Files in 3ds Max
3D Studio Mesh (3DS, PRJ) Files
Importing 3DS Files
Importing PRJ Files
Exporting to 3DS
Importing SHP Files
Adobe Illustrator Files
Importing Adobe Illustrator 88 Files
Exporting to Adobe Illustrator
Exporting to ASCII
AutoCAD (DWG) Files
Importing AutoCAD Drawing Files
DWG/DXF Import: Geometry Panel
DWG/DXF Import: Layers Panel
DWG/DXF Import: Spline Rendering Panel
Legacy AutoCAD Import
Exporting AutoCAD DWG Files
AutoCAD Interchange (DXF) Files
Importing DXF Files
Exporting to DXF Files
Importing Autodesk Inventor Files
Exporting 3D DWF Files
FBX Files: Data Sharing with Maya, MotionBuilder, Revit, Softimage, and Toxik/Composite
Autodesk 3ds Max FBX plug-in Help
Copyright
3ds Max FBX plug-in What’s New
What’s new in this version
FBX Help Documentation changes
Improved import/export performance
Morpher targets
Vector Displacement Maps support
Visibility inheritance behavior enhancements
Lines/Splines support
New Triangulate export option
Auto-key type support
Mudbox layered texture blend mode support
Importer File/System FPS statistics
Global Ambient light setting
Materials custom attributes support
Substance materials export support
Nested layered textures support
COLLADA (.dae) support improvements
Conversion support
Camera support
Light support
Custom properties/attributes
FBX Plug-in UI
Basic UI options
Storing presets
Creating a custom preset
Editing a preset
Edit mode options
Downloading the 3ds Max FBX plug-in
Removing the plug-in
Checking your FBX version number
Export
Exporting from 3ds Max to an FBX file
Export presets
Autodesk Media & Entertainment preset
Autodesk Mudbox preset
Edit/Save preset
Include
Geometry
Smoothing Groups
Split per-vertex Normals
Tangents and Binormals
TurboSmooth
Preserve Instances
Selection sets
Convert deforming dummies to Bones
Triangulate
Preserve edge orientation
Animation
Extra options
Use scene name
Remove single key
Bake animation
Resample all
Deformations
Curve filters
Constant Key Reducer
Unroll rotations
Key Reducer
Point Cache file(s)
Cameras
Lights
Embed media
Advanced options
Units
Automatic
Scale Factor
Scene units converted to:
Axis conversion
UI
Show/hide Warning manager
Generate log data
FBX file format
Type
Version
Collada
Information
Import
Importing FBX files into 3ds Max
Import presets
Autodesk Media & Entertainment preset
Autodesk Architectural (Revit) preset
Edit/Save preset
Statistics
Include
File content
Geometry
Smoothing Groups
Display Layers
Animation
Extra options
Animation Take
Fill timeline
Bake animation layers
Optical markers
Point Cache file(s)
Deformations
Curve filters
Constant Key Reducer
Key Reducer
Bone creation
Cameras
Lights
Advanced options
Units
Scale Factor
File units converted to:
UI
Show/Hide Warning Manager
Generate log data
Information
Axis conversion
3ds Max FBX plug-in Workflows
Revit Architecture to 3ds Max workflow
Exporting from Revit Architecture to 3ds Max Design
IFFFS
One-click workflows
Scripting for the 3ds Max FBX plug-in
Loading the FBX plug-ins
Loading the 3ds Max FBX plug-in manually
Loading the 3ds Max FBX plug-in using MAXScript
Scripting commands
FBXExporterGetParam [arg]
FBXExporterSetParam [arg] [value]
FBXImporterGetParam [arg]
FBXImporterSetParam [arg] [value]
Troubleshooting and Limitations
Troubleshooting
What happened to my textures?
Why does My Mudbox model render incorrectly?
Why is my file so much larger?
Why is the geometry offset?
Why are my objects offset?
Why are edges visible on my models?
Why are my Revit lights reoriented on import?
Why does it take so long for my Revit file to import or export?
Where are my Revit cameras?
Why are my Revit cameras different after import and export?
Where are my Revit Massing objects?
Why are Revit objects hidden or missing?
Where are my Revit groups?
What is Revit's internal unit system?
Where are my Revit Daylight Portals?
Why is my scene scaled differently in 3ds Max?
MotionBuilder and Maya scaling
Revit scaling
What happened to my 3ds Max Turned Edges?
Why does my geometry have facets?
Why do my MotionBuilder edges look different?
Where are my display layer properties?
Where are my animation layers?
Where are my LOD attributes?
Where are my normals?
Where did my constant keys go?
Why does the plug-in not match the help documentation?
How can I revert to using the plug-in that shipped with the software?
Can I turn off Display Layer export/import
Limitations
Animation controllers
Preset Bake Animation settings
Non-orthogonal matrices
Maya LOD attributes
Importing Explicit Normals and Smoothing Groups
Environmental texture maps
Standard material map channel values
Morph information
Locked Ambient and Diffuse channels
Photometric lights
Export issue
Biped layers
TCB interpolation controllers
Scale compensation
Bitmaps, procedural, and map channels
Selection sets
Missing texture maps in DAE files
OpenFlight (FLT) Files
Importing OpenFlight (FLT) Files
Exporting OpenFlight (FLT) Files
Flight Studio Utility
Hierarchy Browser Dialog (Flight Studio Utility)
Switch Attributes Dialog (Flight Studio Utility)
IGES Files
Overview of IGES in 3ds Max
IGES Log Files
Importing IGES Files
IGES to 3ds Max Import Table
Exporting IGES Files
3ds Max to IGES Export Table
JSR-184 Files
JSR-184 Object Parameters
JSR-184 Texture Tool
JSR-184 Log Files
JSR-184 Standalone Player
LandXML (XML, DEM) Files
Importing LandXML/DEM Models
LandXML/DEM Model Import Dialog
Lightscape Files (LP, LS, and Other Formats)
Lightscape Materials Utility
Motion Analysis Files (HTR/HTR2, TRC)
Importing HTR/HTR2 Files
Importing TRC Files
Exporting HTR/HTR2 Files
Exporting to Shockwave 3D
Shockwave 3D Scene Export Options Dialog
Shockwave 3D Export Preview
Shockwave 3D File Analysis Window
SAT Files
Body Objects Category
Editable Body Object Rollout
Welding Rollout
Face Flipping/Visibility Rollout
Object Parameters Rollout
Operator Parameters Rollout
Rendering Approximation Rollout
Viewport Display Settings Rollout
Face Display Parameters Rollout
Combining Body Objects
Conversion Parameters Rollout
Body Cutter Parameters Rollout
Import/Export/Snaps
SAT Import Dialog
SAT Export Dialog
Body Snaps Settings
SketchUp Importer
Stereolithography (STL) Files
Importing STL Files
Exporting to STL
Wavefront (OBJ) Files
Exporting Wavefront Object (OBJ) Files
Importing Wavefront Object (OBJ) Files
Map-Export Dialog (OBJ)
VRML Files
Importing VRML Files
Exporting to VRML97
VRML97 Tips
VRML97 Helper Objects
Anchor VRML97 Helper
ProxSensor VRML97 Helper
NavInfo VRML97 Helper
Fog VRML97 Helper
Sound VRML97 Helper
LOD VRML97 Helper
TouchSensor VRML97 Helper
TimeSensor VRML97 Helper
Background VRML97 Helper
AudioClip VRML97 Helper
Billboard VRML97 Helper
Inline VRML97 Helper
Image File Formats
AVI Files
BMP Files
CIN (Kodak Cineon) Files
CWS (Combustion Workspace) Files
DDS Files
EPS and PS (Encapsulated PostScript) Files
GIF Files
IFL Files
Image File List Control Dialog
IFL Manager Utility
IMSQ Files
JPEG Files
MOV (QuickTime Movie) Files
MPEG Files
OpenEXR Files
Saving OpenEXR Files
Opening OpenEXR Files
PIC Files
PNG Files
PSD Files
Radiance Image Files
RLA Files
RPF Files
SGI Image Files
TGA (Targa) Files
TIFF Files
YUV Files
Scene Explorer
Using Scene Explorer
Scene Explorer Columns
Scene Explorer Menus
Scene Explorer Toolbars
Manage Scene Explorer
Advanced Search Dialog (Scene Explorer)
Advanced Filter Dialog (Scene Explorer)
Scene States
Manage Scene States Dialog
Schematic View
Using Schematic View
Schematic View Menus
Schematic View List Views
Schematic View Preferences Dialog
Schematic View Toolbars
Schematic View Display Floater
Schematic View Selection Right-Click Menu
Schematic View Commands
New Schematic View
Delete Schematic View
Saved Schematic Views
Using Layers to Organize a Scene
Manage Layers Dialog
Layer Properties Dialog
Layer List
Create New Layer
Add Selection to Current Layer
Select Objects in Current Layer
Set Current Layer to Selection's Layer
Utilities
List of Available Utilities
User Interface
The 3ds Max Window
Special Controls
Additional Keyboard Commands
Toggling Dialogs
Starting 3ds Max from the Command Line
Caption Bar
Application Menu
Quick Access Toolbar
InfoCenter
Menu Bar
Edit Menu
Tools Menu
Containers Submenu
Align Submenu
Grids and Snaps Submenu
Group Menu
Views Menu
Create Menu
Modifiers Menu
Animation Menu
Graph Editors Menu
Rendering Menu
Lighting Analysis Menu (3ds Max Design)
Customize Menu
MAXScript Menu
Help Menu
Toolbars
Main Toolbar
Axis Constraints Toolbar
Layers Toolbar
Extras Toolbar
Render Shortcuts Toolbar
Snaps Toolbar
Animation Layers Toolbar
Container Toolbar
Brush Presets Toolbar
Brush Preset Manager
Right-Click Menu for Scripted Toolbar Buttons
Quad Menu
Additional Quad Menus
Animation Quad Menu
Snaps Shortcut Menu
Tools 1 Quadrant for Light Objects
Status Bar Controls
Prompt Line
MAXScript Mini Listener
Status Line
Time Slider
Track Bar
Selection Lock Toggle
Coordinate Display
Progressive Display / Adaptive Degradation Button
Grid Setting Display
Time Tag
Add Time Tag Dialog
Edit Time Tag Dialog
Animation and Time Controls
Auto Key Animation Mode
Set Key Animation Mode
Default In/Out Tangents For New Keys
Go To Start
Previous Frame/Key
Play/Stop
Next Frame/Key
Go To End
Current Frame (Go To Frame)
Key Mode
Time Configuration
Viewport Controls
Viewport Label Menus
General Viewport Label Menu
Point-Of-View (POV) Viewport Label Menu
Shading Viewport Label Menu
Shading Viewport Label Menu: Nitrous Viewports
Non-Photorealistic Styles
Shading Viewport Label Menu: Legacy Viewports
Viewport Navigation
Controls Available in All Viewports
Zoom Extents All, Zoom Extents All Selected
Maximize Viewport Toggle
Walkthrough Controls for Perspective and Camera Viewports
Pan/Truck and Walkthrough Flyout
Walk Through Button
Perspective and Orthographic Viewport Controls
Zoom
Zoom All
Zoom Extents / Zoom Extents Selected
Field-of-View Flyout
Field-of-View Button
Zoom Region
Pan View
Orbit, Orbit Selected, Orbit Sub-Object
Camera Viewport Controls
Dolly Camera, Target, or Both
Perspective
Roll Camera
Truck Camera
Orbit/Pan Camera
Light Viewport Controls
Dolly Light, Target, or Both
Light Hotspot
Roll Light
Light Falloff
Truck Light
Orbit/Pan Light
Command Panel
Object Name and Wireframe Color
Create Panel
Modify Panel
Modifier Stack Controls
Modifier Stack Right-Click Menu
Make Unique
Modifier Sets Menu
Configure Modifier Sets Dialog
Hierarchy Panel
Motion Panel
Assign Controller Rollout
Display Panel
Display Floater
Utilities Panel
Utilities Dialog
Configure Button Sets Dialog
MAXScript Interface
New Script
Open Script
Run Script
MAXScript Listener
Macro Recorder
Visual MAXScript Utility (See MAXScript Help)
MAXScript Debugger Dialog
Running Scripts from the Command Line
Customizing the User Interface
Useful Customization Techniques
Customize Display Right-Click Menu
Show UI
Lock UI Layout
Plug-In Manager
Custom UI and Defaults Switcher
Market-Specific Defaults
COM/DCOM Server Control Utility
Customize User Interface Dialog
Keyboard Panel
Toolbars Panel
Edit Button Appearance Dialog
Quads Panel
Advanced Quad Menu Options
Menus Panel
Colors Panel
Saving and Loading Custom User Interfaces
Load Custom UI Scheme
Save Custom UI Scheme
Revert to Startup Layout
Configure Paths
Configure User Paths
File I/O Path Configuration
External Path Configuration
XRefs Path Configuration
Configure System Paths
System Paths
3rd Party Plug-Ins Path Configuration
Network Plug-In Configuration
Preferences
General Preferences
File Preferences
Viewport Preferences
Display Driver Selection Dialog
Configure Driver
Configure Software Display Driver Dialog
Configure OpenGL Dialog
Direct3D Driver Setup Dialog
Configure Direct3D Dialog
Gamma and LUT Preferences
Gamma Pipeline
Rendering Preferences
Animation Preferences
MIDI Time Slider Control Setup Dialog
Inverse Kinematics Preferences
Gizmos Preferences
MAXScript Preferences
Radiosity Preferences
mental ray Preferences
Containers Preferences
Help Preferences
Units Setup Dialog
System Unit Setup Dialog
File Load: Units Mismatch Dialog
Viewport Configuration
Visual Style & Appearance Panel (Nitrous Driver)
Rendering Method Panel (Legacy Drivers)
Layout Panel
Safe Frames Panel
Display Performance and Adaptive Degradation Panels
Regions Panel
Statistics Panel
Lighting and Shadows Panel (Legacy Drivers)
ViewCube Panel
SteeringWheels Panel
Strokes
Defining Strokes
Reviewing and Editing Strokes
Stroke Preferences Dialog
Strokes Utility
Keyboard Shortcuts
Keyboard Shortcut Override Toggle
Find the Information You Need
Search For and Receive Information
Overview of Searching for and Receiving Information
Search for Information
Receive Product Updates and Announcements
Overview of Communication Center
Receive New Information Notifications
Save and Access Favorite Topics
Specify InfoCenter Settings
Learn the Product
Access Subscription Center
Overview of Subscription Center
Manage Files with Autodesk Vault
Join the Customer Involvement Program
Using the 3ds Max Help
Using the HTML Help
Finding Information Fast
Searching for Help Topics
Browsing Help Topics
Favorites Tab
Troubleshooting
Handling File Corruptions
Fixing Boolean Problems
Performance Issues While Running 3ds Max
Problems Caused by Unit Settings
User Interface Problems and Recovery
Video Driver and Display Problems
Glossary
2-Sided (Double Sided)
2D Map
3D Map
Action
Active Link
Active Time Segment
Active/Inactive Footsteps
ActiveShade Initialize and Update
Adapt Locks
Adaptation
Adaptive Degradation
Additive Opacity
Adjust Talent Pose
Affine Transformation
Airborne Period
Aliasing/Antialiasing
Alpha Channel
Ambient Color
Ambient Light
Animated Texture
Animation
Animation Controllers / Transform Controllers
Animation Layers
Applied IK
Area Lights (mental ray Renderer)
Area Shadows
Aspect Ratio
Asset
Attachments (IK)
Attenuation
AutoGrid
Avoid Behavior
Avoidance Behavior
Axonometric View
B-Spline
Balance Factor
Balance Track
Ballistic Gait
Ballistic Tension
Barycentric Coordinates
Behaviors
Bend Links
Bezier Curve
Biped
Biped Dynamics
Birth Event
Bitmap
Blend Object
Block Reference
Block/Style Parent
Blur / Blur Offset
Body Space
Boolean Operation
Bound Vertex
Bounding Box
Bulge
Bulge Angle
By Layer
Center of Mass (COM)
Chamfer
Clip Controller
Clipping Planes
Codec
Cognitive Controller
Composite
Compound Materials
Constrained Point
Contact Object
Container
Component
Continuity
Continuity Level
Control Lattice
Control Point
Control Vertex (CV)
Controller
Convex Hull Property
Cool
Coordinate Space
Creation Parameters
Cross Section
Crowd
Crowd System
Curve View
CV
CV Curve
CV Surface
Deformable Envelope
Deformation
Deformation Spline
Degree
Delegates
Dependent
Dependent (NURBS)
Depot
Description Panel
Diagonal
Diffuse Color
Dithering
Dock and Float
Double Support Period
Dummy Object
Dynamics
Dynamics Blend
Ease Curve
Edge
Editable Mesh
Editable Poly
Element
Emitter
End Effector
Envelopes
Event
Event Display
Event Level
Exposure Daylight Simulation and Analysis Technology
Extents
Face/Polygon
Faceted
FFD
Field of View
Fields
Figure Mode
Fillet
Filter Color / Filter Opacity
Filtering (Antialiasing)
Filtering (Character Animation)
Final Gathering (mental ray Renderer)
First Vertex
Flat Mirror
Flow
Fluorescence
Flyout
Follow Object
Foot States
Footstep Animation
Footsteps Method
Forward Kinematics
Forward Kinematics (Bipeds)
Frame/Frame Rate
Freeform Animation
Freeform Method
Freeze/Unfreeze
Function Curve
Fusing
G-Buffer
Gait Pattern
Gait Type
Gamma Correction
Geometric Primitives
Gizmo/Center
Global Event
Global Motion Clip Controller
Glossiness and Specular Level Settings
GravAccel
Gravity
Grid Object
Head Object
Helper Object
Hide/Unhide
Hierarchical Linkage
Home Grid
Horizon
Hot
Hotspot/Falloff
IK Blend
IK Goal
IK Solution
Illuminance
Image Motion Blur
In Place Mode
Independent
Influence
Initial Pose
Initialize
Inputs: Event
Instance
Instance (Motion Mixer)
Interactive Renderer
Interpolation
Inverse Kinematics
Inverse Kinematics (Biped)
Iso Line
Isometric View
Keyframe Mode
Keyframes/Keys
Kinematic Chain
Knot
Launch Script
Layer Track
Layers
Layout Mode
Lift
Light Map
Linked Geometry
Links
Listener Window
Local Container
Local Coordinate System
Local Event
Lofting
Look At Object
Luminance
Luminous Flux
Luminous Intensity
Map Channel
Mapped Material
Mapping Coordinates
Maps
Marker Data
Marker Files
Markers
Master Motion Clip Controller
Match Frame
Material ID
Material/Map Hierarchy
Materials
Matte Object
MAX Files
MAXScript
Mesh
Metaballs
Mirroring
Mix
Mixdown
Modal/Modeless
Modifier Stack
Modifiers
Morphing
Motion Blending
Motion Blur
Motion Capture
Motion Clip
Motion Flow
Motion Flow Editor
Motion Flow Scripts
Motion Mixer
Motion Synthesis
Multiplicity
Multiplier
Multiplier Curve
N Links
Network Manager
Network Rendering
Network Rendering Server
Newton
Node
Normal
NTSC
NURBS
NURBS Curve
NURBS Model
NURBS Surface
NURMS
Object
Object Instance
Object Motion Blur
Object Space
Object Space (Biped)
Object-Space Modifiers (OSM)
Obstacle-Avoidance Behavior
Omnidirectional Light
Omniflector
Opacity Falloff
Operand
Operator
Operator Icon
Optical Markers
Orientation Behavior
Origin
Orthographic View
Out-of-Range Types
Outputs: Source / Test
Overshoot
PAL
Parameter Space
Parameters Panel
Parameter/Parametric
Parent Particle
Particle Diagram
Particle Level
Particle System
Particle System (Particle Flow)
Patch
Patch-Based Objects
Path
Path Follow Behavior
Period
Perspective View
Phases of Leg Motion
Photometry
Photon Map
Physique
Pivot Point
Pixel
Plant
Plug-Ins
Point
Point Curve
Point Surface
Poses
Positional Markers
Posture
Precedence
Premultiplied Alpha
Procedural Maps
Projector Light
Prop Bone
Quadtree
Queue Monitor
Radiosity
Radiosity Solution
Ray-Traced Shadows
Real Time
Recognize Scene-Loading Technology
Red, Green, Blue / Hue, Saturation, Value
Reference
Reference Object
Refine
Reinitialize
Repel Behavior
Reservoir
Resolution
Reveal Rendering
Rotoscoping
Rubber-Band Mode
RVT Link
Safe Frame
Sample Range
Sampling (mental ray Renderer)
Scale Stride
Scanline Renderer
Scene
Scene Extents
Scene Motion Blur
Scene Unit
Schematic View
Script
Script Editor Window
Scripted Behavior
Scripted Utility Panel
Scripts (Motion Flow)
Scripting
Seed Value
Seek Behavior
Segment
Self-Illumination
Shaders (mental ray Renderer)
Shaders (Standard Materials)
Shadow Bias
Shadow Map
Shapes and Splines
Skylight
Sliding Footstep
Smoothing Groups
SMPTE
Source Container
Space Warp Behavior
Space Warps
Spawn Particles
Specular Color
Speed Vary Behavior
Splice
Spline
Spline Dynamics
SteeringWheels Navigation
Sub-Object
Sub-Object Level
Subtractive Opacity
Sunlight
Super Black
Support Period
Surface Arrive Behavior
Surface Follow Behavior
Synthesis, Synthesize
Talent Figure Mode
Tangents
TCB (Biped)
TCB (Tension, Continuity, Bias)
Tendons
Tension, Continuity, Bias (Biped)
Terrain
Test
Texel
Texture
Ticks
Tile/Mirror
Topology
Topology-Dependent Modifier
Touch
Track
Track View
Trackgroup
Trajectory
Trajectory (Biped)
Transform Gizmo
Transforms
Transition
Transition Track
Translucency
Truecolor
Twist Links
Unique Container
Universal Naming Convention (UNC)
UVW Coordinates
Vector Field
Vector Field Space Warp
Vectors and Vector Handles
Velocity Interpolation
Vertex
ViewCube Navigation System
Viewport (Interactive) Renderer
VIZBlock
Walking Gait
Walkthrough Assistant
Wall Repel Behavior
Wall Seek Behavior
Wander Behavior
Weight Curve
Wire
Wireframe Color
Wireframe Mode
Workbench
Workflow
World Coordinate System
World Space
World Space (Biped)
World-Space Modifiers (WSM)
xref (AutoCAD External Reference)
XRef (3ds Max externally referenced file)