This contextual menu appears in the XRef Objects dialog when you right-click the XRef Record list. It provides additional options for managing the list.
Some of the options on this menu are unavailable unless you have highlighted an XRef record.
Launches an Open File dialog so you can select the source file for your XRef record. When you a select a file, the XRef Merge dialog appears.
Any transform animation assigned to the source objects can be merged along with the XRef object, but it will not be updated with the source object.
Click to combine the contents of more than one XRef record from the same source file into one record. This is useful when you want to clean up the organization of your XRef records. Rather than having multiple records of the same file, you can group all of the objects, controllers, and materials from that file under the same record. This option is available only when you highlight two records that refer to the same file name and path; both records must have identical settings. XRef records must refer to the same file with the same XRef entities. Combine XRef Records only allows you to consolidate all of the entities of one file into one XRef record entry. It does not allow you to combine the contents of different files, even if the files have the same name.
Refreshes the contents of the selected XRef record. If the objects, controllers, materials, or manipulators referenced have changed in the source scene, you will see these changes in your master scene.
Opens the Select Objects dialog, which lists all objects and highlights those belonging to the currently highlighted XRef record. Use this dialog to select XRef objects.
Based on the object(s) selected in the scene, the corresponding record(s) that contain these objects are highlighted in the XRef Objects dialog.
Converts all XRef entities of the highlighted record into native (local) entities in your master scene. The objects, controllers, materials, and manipulators are no longer referenced from the source file but become part of your master scene. A prompt appears so you can confirm the action. Since a merged XRef entity becomes part of the scene and is no longer an XRef entity, its name is removed from the XRef Entities list. This works on a XRef record basis, so all entities belonging to the highlighted XRef record are converted. The contents of the source file are not affected by this option.
Merging an XRef object loads the full modifier stack of the original object into the master scene (your current scene), while maintaining any additional stack items that were added while the object was an external reference. Thus, you can use Merge In Scene to update an object that has been modified as an external reference. Similarly, merging an XRef controller into the master scene maintains any offset transformation you might have applied to the controller in the master scene.
Creates a source file for the currently selected objects. This means that you can select objects in the current scene, including their transform controllers and materials, and then save them to a separate scene file. This file is then listed as an XRef record that contains the entities you selected.