Command entry:Rendering menu
RAM Player
Load a file into either channel.
RAM Player Configuration dialog
The RAM Player Configuration dialog contains controls for resolution, frames, memory usage, and alpha channel for playing
back animations.
Interface
Resolution group
- Width
-
Defines the width at which the file is loaded.
- Height
-
Defines the height at which the file is loaded.
- Lock Aspect Ratio
-
When turned on, Lock Aspect Ratio forces the file to load at the same aspect ratio, regardless of the Width and Height values
you enter.
If you change the Width of the file, the Height adjusts according to the file's original aspect ratio. Adjusting the Height
does the same to the Width value.
- Filter Input
-
When turned on, Filter Input filters the image or animation so that it best maintains the quality of the original file. When
turned off, filtering does not occur, and the image or animation could be distorted.
Frames group
- Start Frame
-
Specifies a certain frame in an animation where you want the RAM Player to begin loading. A value of 1 would start the animation
at its rendered beginning. A value of 5 would start the animation on frame five and any frame before that would not be loaded.
- Num Frames
-
Specifies the total number of frames to be loaded into the RAM Player.
Memory Usage group
- Maximum
-
Lets you configure the maximum amount of memory to use for the RAM player. This value includes both channels.
Alpha group
- Load Into Other Channels
-
When turned on, this option loads a grayscale alpha channel into the other channel. This allows you to wipe between an RGB
channel of the animation and the alpha channel of the animation.