Rigid NURBS Surfaces
 
 
 

To improve performance, you can make any kind of surface sub-object into a rigid surface. The only editing allowed on a rigid surface is to transform it at the Surface sub-object level. You can't move a rigid surface's points or CVs, or change the number of points or CVs.

Rigid surfaces reduce the amount of memory used by the NURBS model. Making surfaces rigid improves performance, especially for large and complex models.

When a surface is rigid, you can't see its points or CVs when you are at the Point or Surface CV sub-object levels. If the model has only rigid surfaces and no point curves, the Point and Surface CV sub-object levels aren't available at all.

To make a rigid surface editable again, click Make Point, Make Independent, Make Loft, or Convert Surface.