mental ray Concepts
 
 
 

These topics describe what the mental ray renderer can do, and explain how it accomplishes these effects. For more technical detail about mental ray capabilities, see the mental ray Reference, available from Help menu Additional Help, and the books Programming mental ray and Rendering with mental ray, both by Thomas Driemeyer.

  • Ray-Traced Reflections and Refractions with the mental ray Renderer

    The mental ray renderer can generate reflections and refractions by ray tracing. Ray tracing traces the path of rays sampled from the light source. Reflections and refractions generated this way are physically accurate.

  • Shadows with the mental ray Renderer

    The mental ray renderer can generate shadows by ray tracing. Ray tracing traces the path of rays sampled from the light source. Shadows appear where rays have been blocked by objects. Ray-traced shadows have sharp edges.

  • Motion Blur with the mental ray Renderer

    Motion blur is a way to enhance the realism of a rendered animation by simulating the way a real-world camera works. A camera has a shutter speed, and if significant movement occurs during the time the shutter is open, the image on film is blurred.

  • Depth of Field with the mental ray Renderer

    Depth of field is a way to enhance the realism of a rendering by simulating the way a real-world camera works. With a broad depth of field, all or nearly all of a scene is in focus. With a narrow depth of field, only objects within a certain distance from the camera are in focus.

  • Caustic Lighting Effects

    Caustics are the effects of light cast onto an object via reflection off or refraction through another object.

  • Global Illumination with the mental ray Renderer

    Global illumination enhances the realism in rendered images by simulating all light interreflection effects in a scene (except caustics). It generates such effects as "color bleeding," where for example, a white shirt next to a red wall appears to have a slight red tint.

  • mental ray Volume Shading

    Volume shading shades a three-dimensional volume, rather than a surface. Typically, volume shaders provide atmospheric effects such as mist and fog.

  • mental ray Displacement

    Displacement shading with the mental ray renderer is similar to Displacement mapping of standard materials. One advantage of using mental ray displacement is that the additional polygons of displaced surfaces are stored only in the mental ray scene database, not in your 3ds Max scene, so they do not increase the memory requirements of your scene, except at render time. This can be a big improvement in performance over displacement mapping with standard materials and the scanline renderer.

  • mental ray Contour Shading

    Contour shading lets you render vector-based contour lines. Contours are similar to the ink component of the Ink 'n Paint material.