These space warps are used to deform geometry.
Free-form deformations (FFDs) provide a method of deforming an object by adjusting the control points of a lattice. The offset position of the control points to the original lattice source volume causes the distortion of the affected object. The FFD(Box) space warp is a box-shaped lattice FFD object similar to the original FFD modifiers. This FFD is available as both an object modifier and a space warp. For information on the object-modifier version, see FFD (Box/Cylinder) Modifiers.
Free-form deformations (FFDs) provide a method of deforming an object by adjusting the control points of a lattice. The offset position of the control points to the original lattice source volume causes the distortion of the affected object. The FFD(Cyl) space warp uses a cylindrical array of control points in its lattice. This FFD is available as both an object modifier and a space warp. For information on the object modifier version, see FFD (Box/Cylinder) Modifiers.
The Wave space warp creates a linear wave through world space. It affects geometry and behaves the same as the Wave modifier. Use the Wave space warp when you want the wave to affect a large number of objects, or to affect an object relative to its position in world space.
The Ripple space warp creates a concentric ripple through world space. It affects geometry and behaves the same as the Ripple modifier. Use the Ripple space warp when you want the ripple to affect a large number of objects, or to affect an object relative to its position in world space.
The Conform space warp modifies its bound object by pushing its vertices in the direction indicated by the space warp icon, until they hit a specified target object, or until the vertices move a specified distance from their original position.
The Bomb space warp explodes objects into their individual faces.