Command entry:Select an object.
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Modify panel
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Modifier List
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Object-Space Modifiers
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Projection
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Selection rollout
The Projection modifier's Selection rollout is for managing sub-object selections.
Interface
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Cage
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Click to turn on the Cage sub-object level.
The Cage is the surface from which normals are projected. At the Cage sub-object level, you can adjust the cage manually by
transforming sub-object selections of cage vertices.
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Face
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Click to turn on the Face sub-object level.
The Face sub-object level lets you assign different source geometry to different portions of a surface.
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Element
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Click to turn on the Element sub-object level.
The element sub-object level lets you assign different source geometry to individual elements. (An element is a group of contiguous
faces.)
- Shrink
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Reduces the sub-object selection area by deselecting the outermost sub-objects. If the selection size can no longer be reduced,
the remaining sub-objects are deselected.
- Grow
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Expands the selection area outward in all available directions.
- Ignore Backfacing
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When on, selection of sub-objects affects only those facing you. When off, you can select any sub-objects under the mouse
cursor, regardless of visibility or facing. If multiple sub-objects lie under the cursor, repeated clicking cycles through
them. Likewise, with Ignore Backfacing off, region selection includes all sub-objects, regardless of the direction they face.
Default=off.
- Get Stack Selections
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Click to collect sub-object selections from modifiers that are below the Projection modifier on the stack.
- Select SG
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To select by smoothing group value, use the spinner to set the number of the smoothing group, and then click Select SG.
- Select MatID
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To select by material ID, use the spinner to set the ID number, and then click Select MatID.
- When a multi/sub-object material is applied to the low-res object, this list shows the names and numbers of sub-materials
that are assigned to faces or elements of the object. When you have selected by material ID, the corresponding sub-material
appears in the field above the list.
- Clear Selection
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When on, each stack, smoothing group, or material ID selection you make replaces the previous selection. When off, each new
selection is added to the previous selection set. Default=on.