Autodesk Ceramic
 
 
 
Command entry: Material/Map Browser Materials mental ray Autodesk Ceramic
NoteThe Ceramic material appears in the Browser only if the currently active renderer supports it.

This material has the appearance of glazed ceramic, including porcelain.

Autodesk Ceramic applied to the plate and bowl

Interface

Ceramic rollout

Type

Sets the surface type.

  • CeramicHas the look of earthenware.
  • Porcelain(The default.) Has the look of porcelain.
Color drop-down list
Lets you choose how to color the material.
  • Use Color(The default.) Sets the color of the material.

    Click the color swatch to change the color.

  • Use MapMaps the color of the material.

    Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.

  • Color By ObjectUses the object's 3ds Max wireframe color as the material color.
    ImportantWhen you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
Finish

Sets the surface finish (and reflectivity) of the material.

  • Color drop-down list
    Lets you choose how to color the material.
    • Use Color(The default.) Sets the base color for the paint.

      Click the color swatch to change the color.

    • Use MapMaps the main color of the paint.

      Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.

    • Color By ObjectUses the object's 3ds Max wireframe color as the paint color.
      ImportantWhen you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
    Highlight Spread

    This controls the specular highlights of the base coat: the blurry, secondary highlights beneath the sharp, primary highlights of the top coat. Range: 0.0 to 100.0. Default=50.0.

    High Gloss/Glazed(The default.)
  • Satin
  • Matte

Finish Bumps rollout

Finish Bumps are meant to model patterns that appear in the glaze during firing.

Enable

When on, the material shows low-frequency waves or other patterns. Default=off.

Type

Sets the type of finish pattern.

  • Wavy(The default.) When chosen, the surface shows low-frequency waves.
  • Stamped/CustomWhen chosen, the surface uses a map to specify the finish pattern. The Image button is available so you can choose the map.
Amount

Controls the amount of the pattern to apply. Range: 0.0 to 1.0. Default=0.05.

Relief Pattern rollout

A relief pattern is meant to model a pattern stamped into the clay.

Enable

When on, applies a relief pattern to the material. Default=on.

Image

Click to specify a bitmap for the relief pattern.

Amount

Controls the height of the relief. Range: 0.0 to 2.0. Default=0.25.

Ambient Occlusion rollout

See Ambient Occlusion.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.