Command entry:Select an editable patch
Modify panel
Editable patch (not a sub-object level) selected in the modifier stack
Command entry:Select an editable patch
Right-click the patch
Tools 1 (upper-left) quadrant of the quad menu
Sub-objects
Top-level
The functions available at the editable patch object level (that is, when no sub-object level is chosen) are also available
at all sub-object levels, and work exactly the same at each level.
Interface
Surface Properties rollout
The Relax Mesh controls on the Surface Properties rollout change the apparent surface tension by moving vertices closer to,
or away from, their neighbors. The typical result is that the object gets smoother and a little smaller as the vertices move
toward an averaged center point. You can see the most pronounced effects on objects with sharp corners and edges.
- Relax
-
Turns on the relax function for renderings.
- Relax Viewports
-
Turns on the relax function for viewports.
- Relax Value
-
Sets the distance a vertex moves as a percentage of the distance between a vertex and the average location of its neighbors.
Range=-1.0 to 1.0. Default=0.5.
- Iterations
-
Sets how many times Relax is repeated. Each iteration recalculates average vertex locations based on the result of the previous
iteration. Default=1.
- Keep Boundary Points Fixed
-
Vertices at the edge of open patches do not relax. Default=on.
- Save Outer Corners
-
Preserves the original positions of vertices farthest away from the object center.