Working with Biped Animation
 
 
 

The topics in this section deal with some special cases of biped animation.

  • Working with Euler Curves on Biped Animation

    You can control a biped's position and orientation using Euler curves in addition to quaternion curves in the Workbench and Curve Editor. Using the Euler XYZ controller is an efficient way to animate your biped because you can use Bezier tangents to change the interpolation of your XYZ curves (quaternion curves do not have tangents). To learn more about how the Euler XYZ and TCB Rotation controllers differ from each other, refer to Euler XYZ Rotation Controller.

  • Working with XRef Bipeds

    Using the XRef Objects dialog, you can externally reference bipeds in your scene. This lets you work efficiently in a collaborative environment because the changes that the artist applies to his source XRef biped updates your master scene content. See XRef Objects for more information.