Edit Button Appearance Dialog
 
 
 
Command entry:Right-click any button on a custom toolbar. Edit Button Appearance

Use this dialog to change the appearance of the selected button. You can substitute a different icon for the button, or change to a text button instead. You can also customize the tooltip.

Custom Icons

To make a custom icons, you need a series of four files, each beginning with the same prefix which designates the icon group. You can create these images in any paint program.

To use a file with multiple icons, arrange the icons in series, one after the other. For example, if you want three icons to appear, the file that ends in _24i.bmp would be 72 pixels wide and 24 pixels high, and contain the three icons arranged in a row with no space between them.

After you create the icon files, copy them to the UI/icons folder and restart 3ds Max. This lets 3ds Max find and display the group when you access the Edit Button Appearance dialog.

TipFor examples of how to arrange custom icons in image files, look at some of the existing BMP files in the UI/icons folder.

Interface

Tooltip

You can add your own tooltips to the buttons. The tooltip displays when the mouse is over the tool button. You can edit this text to describe the tool.

Text Button

Lets you assign text to the button. You can enter whatever text you like for the button.

Image Button

Lets you assign an image (icon) to the button. You can use any predefined icon that you want by selecting it from the display on the right.

Group

Displays a list of button categories. The groups of icons change with each category selection.

Odd Only

Certain icon sets, including Internal, Classic, Main toolbar, and others, are designed in pairs. In each pair, one icon depicts the button when enabled, and the other shows how it looks when disabled. When Odd Only is on, the interface displays only the odd-numbered icons (enabled), when Odd Only is off, all of the icons, enabled and disabled, are displayed.