Shading Viewport Label Menu: Legacy Viewports
 
 
 
Command entry:Click or right-click the Shading label in the upper-left corner of a viewport. The text of this label shows the current shading style; for example, “[ Wireframe ]” or “[ Smooth + Highlights ]”.

The Shading viewport label menu lets you choose how objects are displayed in the legacy viewport.

NoteYou can customize this menu. In the Menus tab of the Customize User Interface dialog, choose Viewport Menu Label Bar from the menu list on the right. This menu is named “Shading Viewport Label Menu.”

Interface

[shading styles]

Lets you choose from among the most commonly used shading styles.

For legacy viewport drivers, shading styles are described in the topic, Rendering Method Panel. (In the legacy version of the Shading menu, some additional styles are available from the Other Visual Styles submenu.)

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Lighting and Shadows

Displays a submenu with options for lighting and shadow previews in viewports.

Transparency

Sets the quality of transparency display in the viewport:

  • Simple Less accurate transparency display; however, viewport redraw is considerably faster with Simple.
  • Best Highest quality transparency display; longer redraw time.
NoteThe Transparency setting affects only viewport display, and does not affect renderings.

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Other Visual Styles

Displays a submenu with other shading modes. These include:

  • Smooth Displays smoothing, but doesn’t show highlights.
  • Facets + Highlights Displays highlights, but doesn’t show smoothing.
  • Facets Shades faces, but doesn’t display smoothing or highlights.
  • Lit Wireframes Displays edges as wireframe, but shows lighting.
  • Bounding Box Displays each object as a bounding box only.

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Viewport Background

Displays a submenu with options for displaying a background in the viewport.

Lighting and Shadows submenu

Viewport lighting affects viewports only: It has no effect on how the scene is rendered.

NoteIf you are using the software display driver or the OpenGL driver, shadow and ambient occlusion previews are not supported, and most options on this submenu have no effect on viewport display.
Illuminate with Scene Lights

When chosen, the viewport uses lighting from light objects in the scene.

Illuminate with Default Lights

(The default.) When chosen, the viewport uses lighting from the default lights.

Ctrl+L toggles between using scene lights and default lights.

Scene Lights Control (Nitrous viewports only)
Displays a submenu for managing lights in the scene:
  • Auto Display Selected LightsWhen on, light from selected lights is automatically displayed in shaded viewports. Default=off.
  • Lock Selected LightsLocks the selected lights.
  • Unlock Selected LightsUnlocks the selected lights.

    To "lock" a light means that the light will stay on until it is unlocked, whether or not the light casts shadows. When a light is locked, choosing Auto Display Selected Lights does not turn it off.

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The choices that follow are toggles.

Enable Hardware Shading

When on, the viewport is displayed using your system’s hardware shader.

Keyboard shortcut: Shift+F3

Enable Shadows

When on, the viewport previews shadows. See Previewing Shadows and Other Lighting in Viewports.

Enable Ambient Occlusion

When on, the viewport previews ambient occlusion.

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Configure

Displays the Lighting And Shadows panel of the Viewport Configuration dialog. This lets you turn hardware shading on or off, and change other options.

Viewport Background submenu

Show Background

Toggles the display of any viewport background image or animation.

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Viewport Background

Opens the Viewport Background dialog, which lets you choose a background image for the viewport.

Keyboard shortcut: Alt+B

Update Background Image

Reloads the background image or animation. This option can be useful if you have edited the file in an application outside of 3ds Max.

This option is disabled if no background image has been assigned.

Reset Background Transform

When Lock Zoom/Pan is turned on in the Viewport Background dialog, choosing this option undoes zooming and panning you might have applied to the background, and restores its original position. This option affects the background only: it doesn’t undo the actual viewport POV changes.

This option is disabled if no background image has been assigned.