Essential Concepts
 
 
 

Essential concepts and methods help you turn a first sketch or idea into a 3D model.

3ds Max Tutorials, 3ds Max Design Tutorials
The 3ds Max tutorials are a good way to begin learning the program.
Getting Started
These topics present a survey of the 3ds Max interface, features, and capabilities.
Viewing and Navigating 3D Space
The 3ds Max viewports provide a variety of ways to view and navigate a scene.
Selecting Objects
To change an object, you must select it by clicking the mouse or using some other method, as described in these topics.
User Interface
See these topics for detailed descriptions of user-interface controls: menu items, toolbar buttons, command panels, and so on.
Managing Scenes and Projects
Your scene can use geometry from another scene, or even obtained from a different 3D program. Topics in this chapter also describe the kinds of image files you can read or write.