Essential concepts and methods help you turn a first sketch or idea into a 3D model. 
         
            
               
                  
                  
               
               
                  |  3ds Max Tutorials, 3ds Max Design Tutorials 
                           The 3ds Max  tutorials are a good way to begin learning the program.
                            Getting Started 
                           These topics present a survey of the 3ds Max  interface, features, and capabilities.
                            Viewing and Navigating 3D Space 
                           The 3ds Max  viewports provide a variety of ways to view and navigate a scene.
                            Selecting Objects 
                           To change an object, you must select it by clicking the mouse or using some other method, as described in these topics.
                            User Interface 
                           See these topics for detailed descriptions of user-interface controls: menu items, toolbar buttons, command panels, and so
                              on.
                            Managing Scenes and Projects 
                           Your scene can use geometry from another scene, or even obtained from a different 3D program. Topics in this chapter also
                              describe the kinds of image files you can read or write.
                           
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