Speed operators control particle speed, direction, and some other aspects of particle movement.
This is the default Speed operator, which appears in the first event when you create a new Particle Flow icon. It provides basic controls over particle speed and direction.
The Speed By Icon operator lets you use a special, non-rendering icon to control particle speed and direction.
The Speed By Surface operator lets you control particle speed and direction with any object or objects in the scene. This is in contrast to the default Speed operator, which uses the Particle Flow icon to control particle speed and direction. Speed By Surface also provides options for controlling speed by materials in the scene, and continuous speed control.
The Keep Apart operator, a member of the Speed operator family, lets you apply forces to particles to cause them to separate, in order to prevent or minimize collisions among particles. Alternatively, you can use a negative force to keep particles from separating too much. The operator works by controlling particle speed and acceleration.