Deflectors are used to deflect particles.
POmniFlect is a planar version of the omniflector type of space warp. It provides enhanced functionality over that found in the original Deflector space warp, including refraction and spawning capabilities.
SOmniFlect is the spherical version of the omniflector type of space warp. It provides more options than the original SDeflector. Most settings are the same as those in POmniFlect. The difference is that this space warp provides a spherical deflection surface rather than the planar surface. The only settings that are different are in the Display Icon area, in which you set the Radius, instead of the Width and Height.
UOmniFlect, the universal omniflector, provides more options than the original UDeflector. This space warp lets you use any other geometric object as a particle deflector. The deflections are face accurate, so the geometry can be static, animated, or even morphing or otherwise deforming over time.
The SDeflector space warp serves as a spherical deflector of particles.
The UDeflector is a universal deflector that lets you use any object as a particle deflector.
The Deflector space warp acts as a planar shield to repel the particles generated by a particle system. For example, you can use Deflector to simulate pavement being struck by rain. You can combine a Deflector space warp with a Gravity space warp to produce waterfall and fountain effects.