The Bulge Editor duplicates many of the controls available at the Bulge sub-object level. It gives you a focused, two-dimensional view of the current bulge settings.
Once you've inserted the bulge angle, and recorded the angle setting, you then shape the bulge by inserting and adjusting cross sections. You can either move and scale the cross sections, or adjust each one's shape using control points.
Adding More Poses to Your Character
For more complex body movements, you may need to add bulges for different positions. Overall, you might want to build a generic character that works in a number of situations, regardless of the type of motion.
Once the skin reacts well to the full range of motions, you can then place the character into a less-demanding pose and it should work perfectly.