Tendons
 
 
 

Tendons tie links together, extending the effect of moving one link to another link where the tendon is based. Their effect is similar to that of tendons in a body.

For example, raising an arm usually stretches the skin along the same side of the body. To get this effect using Physique, you could base a tendon on a spine link, then attach it to the upper arm or collarbone, so when the arm lifts, the skin around the torso stretches as well.

see Creating Tendons for more information about creating tendons.

See Also
  • Creating Tendons

    Like tendons in an actual body, tendons in Physique link one bone to another. They spread the effect of moving one link to the skin around a different link. Tendons can improve the realism of skin movement when it is animated by Physique.