Shader List Shaders (mental ray)
 
 
 
Command entry: Material Editor mental ray Connection rollout Assign a shader. Material/Map Browser Shader List (Environment), Shader List (Lens), Shader List (Output), Shader List (Photon Volume), Shader List (Shadow), Shader List (Texture), Shader List (Volume)
Command entry: Material Editor mental ray, DGS, or Glass material Assign a shader. Material/Map Browser Maps mental ray Shader List (Environment), Shader List (Lens), Shader List (Output), Shader List (Photon Volume), Shader List (Shadow), Shader List (Texture), Shader List (Volume)
Notemental ray shaders appear in the Browser only if the currently active renderer supports them.

The Shader List shaders provide an interface for constructing mental ray shader lists. A shader list combines the effect of multiple shaders: Each shader is called in turn, the first one's output being treated as input to the next, and so on.

Interface

[list of shaders]

Shows the names of the shaders in the list. Highlight a shader's name to alter its position in the list, or to access its parameters.

Each active shader in the list is called in order, from top to bottom.

Up

Moves the selected shader up in the list.

Down

Moves the selected shader down in the list.

Add Shader

Displays a Material/Map Browser so you can choose a shader to add to the list.

Remove Selected

Removes the selected shader from the list.

Selection group

On

When on, the shader is active. When off, the shader is inactive and isn't called. You can use this toggle to disable a shader without removing it from the list entirely.

Shader button

Shows the name of the currently selected shader. Click the button to view that shader's parameters in the Material Editor.