Command entry: Material Editor
mental ray Connection rollout
Assign a shader.
Material/Map Browser
Shader List (Environment), Shader List (Lens), Shader List (Output), Shader List (Photon Volume), Shader List (Shadow), Shader
List (Texture), Shader List (Volume)
Command entry: Material Editor
mental ray, DGS, or Glass material
Assign a shader.
Material/Map Browser
Maps
mental ray
Shader List (Environment), Shader List (Lens), Shader List (Output), Shader List (Photon Volume), Shader List (Shadow), Shader
List (Texture), Shader List (Volume)
Notemental ray shaders appear in the Browser only if the currently active renderer supports them.
The Shader List shaders provide an interface for constructing mental ray shader lists. A shader list combines the effect of
multiple shaders: Each shader is called in turn, the first one's output being treated as input to the next, and so on.
Interface
- [list of shaders]
-
Shows the names of the shaders in the list. Highlight a shader's name to alter its position in the list, or to access its
parameters.
Each active shader in the list is called in order, from top to bottom.
- Up
-
Moves the selected shader up in the list.
- Down
-
Moves the selected shader down in the list.
- Add Shader
-
- Remove Selected
-
Removes the selected shader from the list.
Selection group
- On
-
When on, the shader is active. When off, the shader is inactive and isn't called. You can use this toggle to disable a shader
without removing it from the list entirely.
- Shader button
-
Shows the name of the currently selected shader. Click the button to view that shader's parameters in the Material Editor.