Command entry: Material Editor
Material/Map Browser
Maps
Standard
Mix
With the Mix map, you can combine two colors or materials on a single side of the surface. You can also animate the Mix Amount
parameter, and draw map morphing function curves to control how the two maps are blended over time.
Viewports can display both maps in a mix map. For multiple map display, the display driver must be OpenGL or Direct3D. The software display driver does not support multiple map display.
Procedures
To change a component color:
- On the Mix Parameters rollout, click one of the two color swatches to display the Color Selector.
- Adjust the color.
To use a map as a color component:
- On the Mix Parameters rollout, click a map button next to one of the two color swatches.
3ds Max opens the Material/Map Browser.
- Select a map type.
Alternatively, use the Slate Material Editor to wire a map to the Color 1 or Color 2 component.
To exchange the two component colors:
- On the Mix Parameters rollout, click Swap.
To control the mix amount:
To control the mix amount using a map:
- On the Mix Parameters rollout, click the map button next to Mix Amount.
3ds Max opens the Browser so you can select a map type.
Alternatively, use the Slate Material Editor to wire a map to the Mix Amount component.
The intensity of pixels in this mixing map controls the mix. When the intensity is close to 0, one of the component colors
or maps is visible; when it is close to full intensity, the other component is visible.
TipUsing a Noise map for the mixing map can give good effects that have a natural appearance.
In the Mix Parameters rollout, Mix Amount is inactive while a map is assigned to this parameter. If Use Curve is off, the
mixing map is used as is. If Use Curve is on, you can shift the effect of the mixing map's gradient ramp, offsetting it one
way or the other and revealing more or less of the mix components.
To control the mix amount using the mix curve:
- In the Mixing Curve group, turn on Use Curve.
- Change the shape of the curve by adjusting the Transition Zone values.
Interface
- Swap
-
Exchanges the two colors or maps.
- Color # 1, Color # 2
-
- Maps
-
Select or create the bitmaps or procedural maps to be mixed instead of each color.
The check boxes enable or disable their associated maps.
Black areas of the map reveal color #1, and white areas of the map reveal color #2. Gray values reveal intermediate mixes.
- Mix Amount
-
Determines the proportion of the mix. 0 means only Color 1 is visible on the surface, 1 means only Color 2 is visible. You
can also use a map instead of the mix amount. The two colors will mix in greater or lesser degree according to the intensity
of the map.
Mixing Curve group
These parameters control how gradual or how sharp the transition between the two colors being mixed will be. (This really
only has meaning when you have a map applied to Mix Amount.)
TipTry mixing two standard materials using a noise map as a mask for some interesting mottled effects.
- Use Curve
-
Determines whether the Mixing Curve effects the mix.
- Transition Zone
-
Adjusts the level of the upper and lower limits. If the two values are the same, the two materials will meet at a definite
edge. Wider ranges give more gradual mixing.