The following section is relevant for Autodesk Inferno, Autodesk Flint, Autodesk Flame, Autodesk Fire, and Autodesk Smoke (IFFFS) products.
Importing and Exporting Cameras.
You can either create or import a camera from an FBX file, then edit this 3D camera in IFFFS. You can then export this camera with animation to an FBX file so you can import this camera into a 3D application, such as 3ds Max, Maya, or MotionBuilder.
Flame supports the import and export of 3D data saved in the FBX format. The FBX format provides a way to exchange 3D data for scene compositions—such as cameras—between tools and packages developed by different manufacturers.
To export a camera to FBX format:
Element | Description |
---|---|
Rotate Axis | Rotate the exported camera by -90° on the X-axis so that it is compatible with the coordinate system of the 3D application. |
Export Axes | Export the animated axes present in the Action scene. |
Export Point Cloud | Export the 3D-point cloud created by the 3D Tracker. |