As with most types of animation in 3ds Max, animation keys in CAT are stored in Track View. To access the keys for an element in a CATRig, simply navigate to the element in Track View.
Below the element’s Transform branch is an extra branch called LayerTrans (Layer Transform). Below this, the existing layers are visible, each with its own, individual transform controller.
The animation curves on GameCharRibcage bone Backflip layer