Lights, cameras, and materials add depth and realism (or surrealism) to a scene. 
            
               
                  
                  
               
               
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                         Lights and Cameras 
                           Lights and cameras simulate their real-world counterparts. 
                               Lights can be artificial, or they can be physically accurate. 3ds Max includes a model of sunshine. 
                               Cameras frame the scene, providing a controllable point of view. You can animate camera movement, and simulate real-world
                                 effects such as depth-of-field. 
                               Material Editor, Materials, and Maps 
                           Materials control how an object looks: dull or shiny, red or blue, and so on. 
                               Maps add effects to materials, simulating textures, applied designs, reflections, and other properties.  |   |