The topics in this section describe the support dialogs for Physique.
Use the Physique Initialization dialog to specify link parameters and the type and size of envelopes to create for Physique links.
Use the Reinitialize command on the Physique rollout to reset a particular attribute of a character's skin behavior. Among common uses are resetting bulges, deleting tendons, reassigning vertex-link assignments, or repositioning the biped relative to the attached mesh. Essentially, you can reinitialize to reset any single item in the Initialization group, or all items.
Creating and editing cross sections allows you to "bulge" the mesh. The Bulge Editor is an alternative to using the Bulge sub-object level to create and edit bulge angles. The difference is that the Bulge Editor allows you to create, select, and edit cross sections in schematic Cross Section and Profile views. Using the Bulge sub-object level, creating and editing bulge angles takes place in the viewports. All of the parameter changes you make in the Bulge Editor are also reflected on the mesh in the viewports.
This dialog appears after you have chosen a Physique (.phy) file to load. It lets you specify which information you want to obtain from the file.
The topics in this section describe rollouts that appear on the Physique Initialization dialog.
The topics in this section describe support dialogs for Physique sub-object levels.