Command entry:Modeling ribbon
Graphite Modeling Tools tab
Polygon Modeling panel [expansion]
Generate Topology
The topology tools rework an object’s mesh subdivision into procedurally generated patterns. You can apply a topology pattern
over an entire surface or a selected section.
The various topology tools are described following. The descriptions of the tools only suggest how you can use the tools,
and you can combine multiple tools to create new patterns. Try experimenting with applying a tool several times to generate
a different pattern. A typical use of these tools could be to first generate a topology pattern of some sort, and then extrude
or bevel different parts to form a structure.
Interface
NoteThe topology tools work at the object level and all sub-object levels. They are available with only one object at a time (not
a multiple-object selection), and by default affect the entire object. To confine a tool’s effect to the current sub-object
selection, press and hold
Shift before clicking.
Also, all tools have assignable CUI action items available in the PolyTools category, as noted in the following descriptions.
- Wall
-
Generates a wall-type topology with bricks of different sizes.
CUI action: TopoWall
- Tiles
-
Generates a tile-type topology.
CUI action: TopoTiles
- Bricks
-
Generates brick topology.
ImportantThis tool requires one edge to be selected. The direction of the edge determines which way is "up" on the bricks. The tool
works only if the selected edge is within quad topology.
CUI action: TopoBrick
- Hive
-
Generates hive-type topology.
ImportantThis tool requires one edge to be selected. The direction of the edge determines which way is "up." The tool works only if
the selected edge is within quad topology.
CUI action: TopoHive
- Tiles2
-
Works like Tiles (see preceding), but the resulting tiles are slightly more random.
CUI action: TopoTiles2
- Mosaic
-
Generates mosaic topology, with random bricks of different sizes.
CUI action: TopoMosaic
- Floor
-
Works like Tiles (see preceding), but generates the pattern in a crossing direction.
CUI action: TopoFloor
- Floor2
-
Works like Wall (see preceding), but generates the pattern in a crossing direction.
CUI action: TopoFloor2
- Skin
-
Generates a skin-type topology, with rounded patches.
CUI action: TopoSkin
- Holer
-
Generates "holes" in the topology.
If you press Alt the result is more chaotic and less rounded, because it removes vertices with only two edges going from them.
CUI action: TopoHoler
- Diamond
-
Changes the direction of the edges to a regular diagonal pattern.
CUI action: TopoEdgedir
- Simplify
-
Simplifies the topology by removing random parts, but keeping certain areas of edges intact.
CUI action: TopoSimplify
- Chaos
-
Generates a chaotic topology, with randomly shaped patches.
CUI action: TopoChaos
- Fours
-
Generates a tile-type topology, which consists of mostly larger quads.
CUI action: TopoFours
- Stars
-
Generates a random smoothed-stars topology.
CUI action: TopoStars
- Cross
-
Generates a topology with crosses.
CUI action: TopoCross
- Planks
-
Generates a plank-type topology, with "planks" of different sizes.
CUI action: TopoPlanks
- Planks2
-
Similar to Planks (see preceding) but with broader planks.
CUI action: TopoPlanks2
- Planks3
-
Generates a topology with large crosses of "planks."
CUI action: TopoPlanks3
- Planks4
-
Similar to Planks (see preceding) but with longer planks.
CUI action: TopoPlanks4
- Tatter
-
Generates "holes" in the topology, separated by rows of polygons.
The three numeric settings apply to Tatter only, before applying the tool.
- Determines the overall size of the generated holes.
- Determines the number of different sizes for the generated holes.
- Determines how rounded the generated holes will be.
CUI action: TopoTatter
- ScrapVerts
-
Removes all vertices in the mesh with two edges going from them.
CUI action: TopoScrapV
- Plane
-
Creates a Plane object and converts it to editable poly format for quick testing of the different tools. The value of the
"S" parameter determines the number of segments in the plane.