mr Labeled Element Shader (mental ray)
 
 
 
Command entry: Material Editor Any material Click a map button Material/Map Browser Maps mental ray mr Labeled Element
Notemental ray shaders appear in the Browser only if the currently active renderer supports them.

The mr Labeled Element shader doesn’t actually function as a shader, but instead works in conjunction with the mr Labeled Element render element to let you output any branch of a shader tree (a string of nested maps) as a render element. For example, if you use the Checker map as a diffuse map, and you use a Perlin Marble map as one of the two checker colors, you can render only the checker-map components that contain the marble map to a custom element for subsequent compositing.

For details on using the mr Labeled Element shader, see To use the mr Labeled element:.

Interface

Shader/Map to Store (Passthrough)

Click the map button to assign a shader or map or shader/map branch to be passed to the render element. If a shader or map is already assigned, the button is labeled “M”; click the button to edit the shader or map.

Label

Enter the same name as that assigned to the render element.