Command entry:Select a Particle Paint helper.
Modify panel
Layout rollout
The settings on this rollout determine how the particles are placed on objects in the scene. The Layout settings affect all
particle seeds associated with the Particle Paint helper, either before or after they are created.
Interface
- [paint option]
-
Choose a painting option:
- Allows particle painting on any object in your scene.
- Allows particle painting only on listed objects. Click Add to pick objects from viewports, or By List to choose from a dialog.
The names of paintable objects appear in the list. To delete an object from the list, highlight it and then click Remove.
- Animated Objects
-
If the object on which particle seeds are placed is animated, the original stroke placement might not be at the same place
as the animated surface at the time particles are born. If you want particles painted on animated objects to be born from
the animated surface regardless of the surface's position, orientation, or shape by the time the particles are born, turn
on this option.
The Particle Paint helper works with any animated object, whether animated by transforms or another method, such as sub-object
animation, morphing, or skinning operations. If the surface animation involves a change in the number of faces (as with the
Optimize modifier), Particle Paint might fail because the seeds are linked to specific faces by face indices.
- Include Children
-
Allows painting on linked children of listed objects.
- Include Group Members
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For groups in the list, allows painting on all group members.
- Use Mask Objects
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Lets you use a mesh or patch object as a mask or frisket to block particles from being sprayed in that area. Click Add to
pick objects from viewports, or By List to choose from a dialog. The names of selected objects appear in the list. To delete
an object from the list, highlight it and then click Remove.
NoteMask objects block painting only where their geometry is above (or closer to the viewpoint than) the painted surface in the
viewport in which the painting occurs. Also, mask objects cannot receive particle seeds.
- Include Children
-
Linked children of listed objects also mask the painting.
- Include Group Members
-
For groups in the list, all group members mask the painting.
- Selection Filter
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Restricts painting to selected areas of geometry. Choose one of the following:
- No restriction.
- Paints particle seeds only at the geometry's selected faces.
- Uses Soft Selection on a selection of the geometry's vertices or faces. Fewer particle seeds will be placed areas where the
selection falls off.
Particle Location group
These controls determine how to distribute particle seeds on the geometry.
- Particle Location
-
This drop-down list lets you choose where particle seeds will be deposited. The choices are:
- Particle seeds will reside on the surface of any objects on which they are painted.
- Particle seeds will be placed above the surface of objects on which they are painted. Set the distance above the surface with
the Distance parameter.
- Particle seeds will be placed below the surface of any objects on which they are painted. Set the distance below the surface
with the Distance parameter.
- Particle seeds will be placed both above and below the surface of any objects on which they are painted. Set the distance
from the surface with the Distance parameter.
- Distance
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The distance above or below the surface that particles seeds are placed. This value is expressed in units.
- Variation
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Adds variation to the distance from the surface that particle seeds are placed.
- Separation
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When on, Particle Paint attempts to keep particle seeds apart by the specified distance, expressed in 3ds Max units.
- Max Attempts
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When Separation is on, Particle Paint attempts to separate particles by generating seeds repetitively until the desired separation
is achieved. The Max Attempts parameter sets the number of times Particle Paint will generate seeds to attempt separation.
If the Distance value is low and Separation is high, the desired separation might not be achieved even after many attempts.
In this case, turn on Stack Up For Separation (see following).
- Stack Up For Separation
-
When on, instead of using repetitive seed generation to attempt to separate particles, the separation conflict is resolved
by moving the conflicting seed away in the direction of the surface normal.