NoteThe Metallic Paint material appears in the Browser only if the currently active renderer supports it.
This material has the appearance of metallic paint, as on an automobile.
Interface
Metallic Paint rollout
- Color drop-down list
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Lets you choose how to color the material.
- Highlight Spread
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This controls the specular highlights of the base coat: the blurry, secondary highlights beneath the sharp, primary highlights
of the top coat. Range: 0.0 to 100.0. Default=50.0.
Flecks rollout
- Enable
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When on, the metallic paint includes flecks, creating a “metal flake” appearance. Default=off.
- Color
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Sets the color of the flecks. Default=gray.
This value works as a grayscale: When the HSV value is white or 1.0, flecks show at full strength. When the HSV value is black
or 0.0, they don’t appear. When the HSV value is 50 percent gray, or 0.5, the fleck effect is at 50 percent.
- Size
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Sets the size of the flecks. This can be useful for scaling them in renderings. Range: 0.0 to 100.0. Default=1.5.
Pearl rollout
- Enable
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When on, adds a pearly, iridescent effect to the material. Default=off.
- Type
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- (The default.) When Chromatic is active, you can adjust the Amount of the effect.
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When Second Color is active, you can choose a complement color for the pearl effect, and adjust Blend, which ranges from 0.0
to 100.0 (default=20.0), where 0.0 shows only the base color and 100.0 shows only this complement Color. With a Second Color,
you can also adjust the Amount.
Top Coat rollout
The Metallic Paint material always has a clear top coat. Settings on this rollout let you adjust the shininess of the top
coat and its texture.
- Type
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- (The default.) Car Paint has Glossiness = 80.0 and Angle Falloff = 20.0.
- Chrome has Glossiness = 100.0 and Angle Falloff = 0.0.
- Matte has Glossiness = Angle Falloff = 0.0.
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Custom lets you choose your own values for Glossiness and Angle Falloff.
At a Glossiness value of 0.0, the surface finish is completely matte. At a Glosiness value of 100.0, the surface finish is
completely reflective.
The Angle Falloff controls a Fresnel effect: At 0.0, there is no Fresnel effect at all; at 100.0 there is a high Fresnel effect,
and highlights are reflective only in a narrow zone at extreme angles.
- Finish
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Controls the texture of the top coat.