3ds Max component that you access from the Create panel. Once you create a biped, you animate it using the Biped controls on the Motion panel. Biped provides tools to let you design and animate the figures and motion of characters.is a
The biped skeleton created with the Biped module is a two-legged figure created as a linked hierarchy, and designed for animation. The biped skeleton has special properties that make it instantly ready to animate.
character studio is designed to interchange motion and characters. In , you pose the biped to fit your character model. In , you animate the skeleton. Motions created for the biped can be saved and loaded onto other biped skeletons with different physical characteristics. For example, you could animate a giant ogre, save the animation, and load it onto a small child. Motion files are saved in the proprietary .
The two primary methods used in creating biped animation are and . Each has its advantages. You can convert animation between the two methods, or you can combine both in a single animation. For detailed information, see these sections: and .