The Attachment constraint is a position constraint that attaches an object's position to a face on another object (the target
object doesn't have to be a mesh, but must be convertible to a mesh).
Attachment constraints keep the cylinders on the surface.
By keying different attachments over time, you can animate the position of an object over the irregular surface of another
object, even if that surface is changing over time.
Example: To attach a cone to a bending cylinder:
- In the Perspective viewport, create a cylinder with a radius of 20, a height of 30, and 10 height segments.
- In the Perspective viewport, create a cone with a radius 1 of 15, a radius 2 of 5, and a height of 30.
- Select the cylinder, apply a Bend modifier, and set the bend angle to –70 degrees.
- Turn on (Auto Key), go to frame 100, and set the bend angle to 70 degrees.
The cylinder bends from one direction to the other over 100 frames.
- Turn off (Auto Key).
Example continued: To assign the Attachment constraint and adjust the cone:
- Select the cone.
- On the Motion panel, open the Assign Controller rollout, click the Position track, click (Assign Controller), and choose Attachment.
The cone moves to the origin of the scene, and the Attachment Parameters rollout is displayed.
- Click the Pick object, and then click the cylinder.
The name of the cylinder is displayed above the Pick Object button.
- Go to frame 0. Orbit the Perspective viewport so you can see the top surface of the cylinder.
- Click Set Position, and click and drag over the faces on the top surface of the cylinder.
The cone jumps to the top of the cylinder. As you drag the mouse, it jumps to whichever face you drag over.
- Release the mouse when the cone is on the top surface of the cylinder.
Example continued: To adjust the position of the cone relative to the face:
- Drag in the face display window to position the red x relative to the triangle representing the face. (Because of the radial
arrangement of cap faces in a cylinder, the upper-left corner of the displayed triangle is the center of the cylinder cap.
You can turn off Edges Only for the cylinder to see this.)
- Adjust the A and B spinners to move the cone across the surface of the face.
- Drag the time slider to various frames.
As the cylinder bends back and forth, the cone remains attached to its upper surface. Continue adjusting the A and B spinners
and dragging in the face display window to adjust the cone's position.
- Remember the number in the Face spinner, and then lower the spinner value until the cone leaves the cylinder cap and begins
jumping around various areas of the cylinder.
The Face spinner specifies which face the cone is attached to. As you change its values, the cone moves to different faces
on the cylinder.
- Re-enter the original value in the Face spinner to return the cone to the top of the cylinder.
- Play the animation.
The cylinder bends back and forth with a cone attached to its upper cap.
Parameters for this constraint are available on the Motion panel after the controller has been assigned.
Attach To group
- Object Name text
Specifies the target object to which the source object is attached.
- Pick Object
Selects and picks the target object in the viewports for the attachment.
- Align to Surface
Fixes the orientation of the attached object to the face where it's assigned. When this is turned off, the orientation of
the attached object is not affected by the orientation of the face on the target object.
- Manual Update
Key Info group
- Current Key
Displays the current key number and lets you move to another key.
Displays the current frame, and lets you move the current key to a different frame.
Provides the index of the face to which the object is attached. Range=0 to 268435455.
Contains the barycentric coordinates defining the position of the attached object on the face. Range=-999,999 to 999,999.
- (display window)
Shows the position of the source object within the attachment face. You can drag within this window to adjust the position
of the object relative to the face.
- Set Position
Adjusts the placement of the source object on the target object. Drag over the target object to specify a face and a position
within the face. The source object moves accordingly over the target object.
All of the items in this group are the same as in other TCB controllers. The orientation of the source object is also interpolated and affected by these settings.
- Ease To
- Ease From