Cross Sections Rollout
 
 
 
Command entry:Select an object that has the Physique modifier applied to it. Modify panel Physique rollout Click (Attach To Node). Select a root object in a viewport. Physique Initialization dialog Cross Sections rollout
Command entry:Select an object that has the Physique modifier applied to it. Modify panel Physique rollout Click (Reinitialize). Physique Initialization dialog Cross Sections rollout

The Cross Sections rollout lets you globally set how cross sections are initialized.

Interface

Number

Sets the initial number of cross sections per link. Default=2.

Control Points

Sets the initial number of control points per cross section. Default=4.

Radial Snap

Sets the initial number of snap positions per cross section (this is the value labeled “Resolution” in the Bulge Editor and at the Bulge sub-object level.