Command entry:Particle View
Click Collision Spawn in an event or add Collision Spawn to the particle system and then select it.
Collision Spawn creates new particles from existing ones that collide with one or more Deflector space warps.
You can specify different post-collision behavior for the colliding particles and their offspring. Each spawned particle is born at the same location as its parent, and has the same orientation and shape. Collision Spawn can give the spawned particles a different speed and scaling factor. If you wire the Collision Spawn test to another event, spawned particles are sent to that event, where you can specify different properties for the new particles.
Examples of Collision Spawn usage include marks or explosions resulting from collisions between particles and objects. To achieve these effects, you can use Collision Spawn in conjunction with the Shape Mark and Shape Facing operators.
The Collision Spawn test supports the following deflector space warps (only the DynaFlect deflectors are unsupported):

The user interface appears in the parameters panel, on the right side of the Particle View dialog.
In the context of Collision Spawn, a parent is the original particle from which new particles are spawned.
These check boxes let you specify which particles, if any, should become eligible for redirection to the next event upon satisfaction of the test conditions.
When on, parent particles qualify for redirection when the test conditions are met. Default=on.
When using the Spawn On First Collision option, Parent Particles is available only when Delete Parent is off.
This option is also available when using the Spawn On Each Collision option. In this case, parent particles test True only after colliding the number of times specified by the Until # value.
Use these settings to specify when particles are to spawn and other values related to how many particles are spawned.
The percentage of particles in the current event that will spawn new particles. This is determined once for each particle, when it enters the event. However, the parameter is animatable. Default=100.0.
For values other than 100.0, Spawnable uses a randomized selection process, which is affected by the Uniqueness Seed value. For example, with five parent particles, Offspring #=1, and Spawnable=80.0, you might get any number of spawned particles between two and five for each collision. The average per spawning would be four, however.
The amount by which the Offspring # value can vary randomly. Default=0.0.
To obtain the actual test value for each particle, the system multiplies the Variation value by a random number between -1.0 and 1.0, and then applies the result as a percentage of the Offspring # setting. For example, if Offspring #=20 and Variation=10, then the actual number of offspring for each particle would be between 18 and 22.
Choose the time frame to use when animating Offspring # and Variation:
Lets you specify the behavior of spawned particles, as well as their speed in absolute terms or relative to the parents' speed, with optional random variation. The direction of a spawned particle is always in relation to that of its parent, but you can set a Divergence so they eventually spread out. Default=Inherited.
The amount by which a spawned particle's speed can vary randomly. Default=0.0.
To obtain the actual speed for each spawned particle, the system multiplies the Variation value by a random number between -1.0 and 1.0, and then adds the result to the particle's speed as specified or inherited. For example, if a particle's speed is 100 units/second and Variation=20, then the tested value for each particle would be between 80 and 120 units/second.
The amount by which a spawned particle's scale can vary randomly. Default=0.0.
To obtain the actual scaling for each spawned particle, the system multiplies the Variation value by a random number between -1.0 and 1.0, and then adds the result to the Scale Factor value. For example, if Scale Factor=100 and Variation=20, then each spawned particle would be between 80 and 120 percent of its parent's size.