Animation Controls
 
 
 

CAT provides dedicated IK controls for animating parts of the rig, including limbs, hands and fingers, feet, and hubs. This section includes descriptions of these controls.

  • Limb Animation Controls

    Limb controls are found on the Limb Animation rollout, which is available in both Setup and Animation modes.

  • Palm Animation Controls

    As well as holding the same Limb Animation rollout as the rest of the limb the Palm has its own, unique functionality. These include the Digit Manager and the Palm Animation rollout. The same controls are available for ankles.

  • Digit Manager

    The Digit Manager provides controls for posing the digits on a palm procedurally. The Digit Manager rollout appears on the Motion panel for a selected palm with one or more digits, although it’s most useful with palms that have multiple digits.

  • Foot-Pivot System

    The CAT foot-pivot system lets you position the rotation point of a foot anywhere you like. To use it, simply move the pivot where you want it and rotate the FootPlatform. The foot pivot is animatable, so you simply move it around with Auto Key on, the same way you animate anything in 3ds Max.

  • Hub Hierarchy Controls

    The Hub Hierarchy rollout provides controls for pinning the hub, remedying spine pop, and retargeting.