You can use animated maps to add movement to a scene. For example, to simulate a sky view, you could map an animation of moving clouds to a clerestory window. The Make Preview options let you experiment with the effect in the Material Editor before you apply it to your scene.
The buttons on the Make Preview, Play Preview, Save Preview flyout let you preview the effect of an animated map on the object in a sample slot (see Sample Type for alternatives to the default sphere.) You can use an AVI file, or IFL file as a source for the animation. The finished preview is saved as a new AVI file and automatically played back. You can also view the preview in a sample slot by dragging the time slider.
This flyout has three options:
When the preview is complete, it is saved as _medit.avi in the \previews subdirectory. The file is then opened in the Windows Media Player and played back.
Without this option, the only other way to preview a complex animated material in real time is to use the renderer to render an animated sequence and save it to an AVI file, a digital disk recorder, or a video tape recorder.
To create a preview of an animated material:
To play back a preview of an animated material:
The Material Editor starts the Windows Media Player. The Player then loads the current _medit.avi preview file in the \previews subdirectory and plays it in a separate window.
To view an animated material in a sample slot:
By default, all sample slots with animated maps update at the same time. To change this, see Material Editor Options .
To save a preview under a different name:
The Create Material Preview dialog is displayed when you click Make Preview to preview an animated material. By default, the preview is saved in the \previews subdirectory with the name _medit.avi. You can use Save Preview to give the preview a different name so it won't be overwritten the next time you use Make Preview.