Strokes are a way to assign command shortcuts to mouse or tablet drag patterns. For many operations, strokes are more convenient than keyboard shortcuts because they can select an object and apply a command to it.
For example, you can assign Orbit to a downward stroke. When you draw this stroke, 3ds Max changes to Orbit mode. You can assign a circular stroke to the Hide Selected command so that it both selects the objects and then hides all the objects in the bounding extents of the stroke pattern.
You can use strokes in two ways:
Preferences dialog.
Using the Keyboard with Strokes
The same stroke pattern can perform four different functions by holding Shift, Alt, or Shift+Alt when drawing the stroke:
Holding Ctrl while drawing a stroke indicates that you want to define a new stroke, rather than use an existing stroke.
To define and use strokes with the middle mouse button:
Preferences
Preference Settings dialog
Viewports tab.
You must turn on this option for all Stroke functions to work with the middle mouse button.
See Defining Strokes for information on defining and editing strokes.
To define and use strokes with the left mouse button:
Utilities panel
Utilities rollout
More button
Utilities dialog
Strokes.
See Defining Strokes for information on defining and editing strokes.
Example: To assign Object Properties to a stroke:
If an alert appears, you've either drawn the stroke incorrectly, or this stroke has already been assigned. Continue with the following steps to replace the defined stroke.
Example: To assign Hide Selection to a stroke:
You define a stroke by creating the stroke in a viewport, then choosing the command that the stroke defines. The next time you perform the stroke, the command will be executed. You can define strokes to work in conjunction with the Shift key, the Alt key, or both Shift and Alt.
You can view defined strokes in the Review Strokes dialog. Depending on how you display this dialog, you can also change or delete defined strokes.
With the Stroke Preferences dialog you can save sets of strokes and set other stroke properties.
The Strokes utility lets you launch commands by dragging left-button mouse patterns in a viewport. When you launch the Strokes utility, a modeless dialog appears containing a single Draw Strokes button. When the Draw Strokes button is active, you can define and use strokes with the left mouse button.