UVW Mapping Paste Modifier
 
 
 
Command entry:Select an object. Channel Info Copy and then paste a channel.

The UVW Mapping Paste modifier is added to an object's modifier stack when you paste a channel in the Channel Info utility. It isn't available from the modifier list, and has no user interface.

To merge the results of the paste operation (for example, a vertex selection) into the object's geometry, collapse the modifier stack after pasting.