The Shell material is for use with texture baking. When you use Render To Texture to bake a texture, it creates a Shell material that contains two materials: the original
material used in the rendering, and the baked material. The baked material is a bitmap that is saved to disk by Render To
Texture. It is “baked,” or attached to an object in the scene.
The Shell material is a container for other materials, like Multi/Sub-Object. It also lets you control which material is used
in which renderings.
NoteThe Material/Map Browser lists the Shell material when you assign a new material. You can apply two materials to a single
object this way, but changing a material's type to Shell does not generate a baked texture that is saved to disk.
Procedures
To load a shell material into the Material Editor:
- Click an unused sample slot. (In the Slate Material Editor, the sample slots are in the last group displayed by the Material/Map
Browser panel.)
- Click (Pick Material From Object).
- In a viewport, click an object that has a baked material.
The sample slot now contains the baked material.
- In the Compact Material Editor, he Shell Material Parameters rollout is immediately visible.
- In the Slate Material Editor, drag the sample slot into the active View as an instance, then double-click the Shell mode so
you can see the material’s parameters.
Interface
- Original Material
-
Displays the name of the original material. Click the button to view that material and adjust its settings.
- Baked Material
-
Displays the name of the baked material. Click the button to view that material and adjust its settings.
In addition to the coloring and maps used by the original material, the baked material can include shadows from lighting,
and other information. Also, a baked material has a fixed resolution.
- Viewport
-
Use these buttons to choose which material appears in shaded viewports: the original material (upper button) or the baked
material (lower button).
- Render
-
Use these buttons to choose which material appears in renderings: the original material (upper button) or the baked material
(lower button).