Views in the Slate Material Editor
 
 
 

The active View is the main portion of the Slate Material Editor interface. It is where you create material, map, and shader trees by wiring together material, map or shader, and controller nodes. For instructions, see Material and Map Nodes in the Active View.

You can create a number of Views for materials in your scene, and choose the active View from among them. See Creating and Managing Named Views.

Procedures

To move a material tree to a different view:

To place a copy or instance of a material on another view:

  1. Drag from the output socket of the material to the label of the other view. Wait for the active View to change, then drop the wire on the newly active View.

    3ds Max opens an Instance (Copy) Material dialog.

  2. Choose Copy or Instance, and then click OK.
    NoteYou can have one instance of a material (and only one) per View.

To move among different Views of an instanced material:

To make a material instance unique:

  • Navigating the Active View

    The controls for navigating the active View in the Slate Material Editor are similar to those for navigating geometry in 3ds Max viewports.

  • Searching the Active View

    The active View contains a search tool to help you find material, map, and controller nodes.

  • Creating and Managing Named Views

    You can create a number of different Views for the materials in your scene, and choose the active View from among them. This can be convenient if you have a complex scene, or complex materials in the scene.