Container Explorer
 
 
 
Command entry:Menu bar Tools Open Explorer: Container Explorer

Container Explorer is a modeless dialog for viewing, sorting, and selecting containers and their contents. It provides all the functionality of the Scene Explorer, plus additional container-specific commands on the Container toolbar.

The Container Explorer displays a default set of column headings that provide information on and the means to edit containers and their contents. For descriptions of the column headings, refer to Scene Explorer Columns.

When working on a scene, you open the Container Explorer with the Tools menu Open Explorer: Container Explorer (or Open Container Explorer) command.

Container Toolbar

This toolbar is available from the Container Explorer, as well as from the Scene Explorer with the Customize Toolbars Container option active.

You can also open a standalone version of the toolbar by right-clicking the main toolbar and choosing Containers. This latter version includes the Override Object Properties command, not found on the Explorer versions of the toolbar.

Inherit Container

Loads a source container stored on disc into the scene. For details, see Inherit Content. The main difference between this command and the Inherit Content command is that this adds a container to the scene, whereas Inherit Content affects the selected container.

This command is also available from the Application Menu References submenu.

Create Container From Selection

Creates a container and places selected objects inside it.

Add Selected To Container

Opens a pick list that lets you choose a container to which to add selected objects in the scene.

If any selected objects already belong to a different container, you’re prompted to confirm each object’s removal from its current container.

Remove Selected From Container

Removes selected objects from their container.

Unload Container

Saves the container and removes its contents from the scene.

Load Container

Loads the container definition into the scene and displays its contents.

Close Container

Saves the container to disk and prevents any further edits or additions to its contents.

Open Container

Makes the contents available for editing. Available only for local containers.

Save Container

Saves any edits made to an open container.

Update Container

Reloads the contents of the selected container from its MAXC source file.

Reload Container

Resets a Local Container to its most recently-saved version.

Make All Content Unique

Takes the Container displayed in the Source Definition box and converts it, and any other Containers nested inside, to a Unique Container.

Merge Container Source

Loads the most recently saved version of the Source Container into the scene, but does not open any nested Containers that may be inside.

Edit Container

Permits edits of a Container originating from another user (if permission given). Clicking Close or Edit container again will save any changes and close the container. Anyone referencing the container will inherit the edits.

Override Object Properties

Ignores the display settings of individual objects in a container, and uses the display settings of the container helper object instead. Also available on the Display rollout for a container.

If the Container display properties are controlled by layer, only objects in a container that are part of other layers will obey the container layer.

NoteOverride Object Properties is available as a button only on the stand-alone Containers toolbar. In Container/Scene Explorer, this feature is present as a column named Container Override, which lets you see and change the Override status individually for each container.
Override All Locks

Temporarily disables locking of all tracks in the Track View Hierarchy listfor local containers only. If you inherit a container with locked tracks, you cannot override the locks.

When Override All Locks is on, the “(Locked)” text in the Hierarchy list changes to “(Overridden)” and you can change properties in locked tracks (for example, animate rotation) as if they were not locked. But after you turn Override All Locks back off, locked tracks can no longer be manipulated.

NoteOverride All Locks is available as a button only on the stand-alone Containers toolbar. Alternatively, this feature is available on the Track View Hierarchy right-click menu.