Autodesk Metal
 
 
 
Command entry: Material/Map Browser Materials mental ray Autodesk Metal
NoteThe Metal material appears in the Browser only if the currently active renderer supports it.

This material has the appearance of metal.

Autodesk Metal with a type of Stainless Steel applied to the utensils, and with a type of Brass applied to the framework of the chair

Interface

Metal rollout

Type

Sets the base color and texture of the material, and controls which properties are used.

  • Aluminum(The default.) For Aluminum, you can change the Finish.
  • Anodized AluminumFor Anodized Aluminum, you can change the Color.
  • ChromeFor Chrome, you can change the Finish.
  • CopperFor Copper, you can change the Patina and the Finish.
  • BrassFor Brass, you can change the Finish.
  • BronzeFor Bronze, you can change the Patina and the Finish.
  • Stainless SteelFor Stainless Steel, you can change the Finish.
  • ZincFor Zinc, there are no further options.
Color (appears only for Anodized Aluminum)

Lets you set a custom color for Anodized Aluminum.

Patina (appears only for Copper and Bronze)

Lets you set a patina for Copper or Bronze. The higher the value, the more the amount of patina. Range: 0 to 1.0. Default=0.0.

Finish (does not appear for Anodized Aluminum or Zinc)

Lets you set a surface finish for Aluminum, Chrome, Copper, Brass, Bronze, or Stainless Steel.

  • Polished(The default.)
  • Semi-polished
  • Satin
  • Brushed

Relief Pattern rollout

Enable

When on, applies a relief pattern to the material. Default=off.

Type

Lets you choose a predefined relief pattern, or create a custom pattern.

  • Knurl(The default.)
  • Diamond Plate
  • Checker Plate
  • Custom - ImageLets you choose a bitmap to control the relief pattern.
Image (appears only for Custom - Image)

When Custom - Image is the active Type, click to specify a bitmap for the relief pattern.

Amount

Controls the height of the relief. Range: 0.0 to 2.0. Default=0.3.

Scale

Adjusts the scale of the relief pattern. Range: 0.0 to 5.0. Default=1.0.

Cutouts rollout

Enable

When on, enables the use of Cutout maps for the material. Default=off

Type

Lets you choose a predefined cutout pattern or create a custom pattern.

For the cutout patterns that let you adjust dimensions, the values are set in inches.

  • Staggered Circles(The default.) For the Staggered Circles pattern, you can set a Diameter and a Center Spacing distance.
  • Straight CirclesFor the Straight Circles pattern, you can set a Diameter and a Center Spacing distance.
  • SquaresFor the Squares pattern, you can set a Size and a Center Spacing distance.
  • GrecianFor the Grecian pattern, there are no additional settings.

    The Grecian pattern is 0.625” square, and the squares are separated by 0.125”.

  • CloverleafFor the Cloverleaf pattern, there are no additional settings.

    The Cloverleaf height (at the waist of each lobe) is 0.25”, and the width (from the apex of one lobe to the apex of the opposite lobe) is 0.5”

  • HexagonFor the Hexagon pattern, there are no additional settings.

    The Hexagon height (the long dimension) is 0.3125”, and the width (the narrow dimension) is 0.25”.

  • CustomFor the Custom pattern, the Image button lets you choose a map to generate cutouts. The default map type is Autodesk Bitmap, but you can choose a different type using standard Material Editor methods.

Ambient Occlusion rollout

See Ambient Occlusion.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.