This contextual menu appears in the XRef Objects dialog when you right-click the XRef Entities list. It provides additional options for managing the list.
Some of the options on this menu are unavailable unless you have highlighted an XRef entity.
Displays the XRef Merge dialog so you can add entities to the XRef Entities list.
If all entities in the source scene are already externally referenced, this choice has no effect.
Deletes the highlighted XRef entities from the scene.
An alert prompts you to confirm the action.
Opens the Select Objects dialog, which lists all objects and highlights the XRef objects selected in the XRef Entities list. If an XRef controller or XRef material is selected in the XRef Entities list, the Select Objects dialog highlights the object to which the XRef controller or material belongs to.
Toggles the display of XRef controllers for the current XRef record in the XRef Entities list.
The state of List Objects, List Materials, and List Controllers is the same as the state of the toolbar buttons in the XRef Objects dialog. Changing the state in the menu changes the button state, and vice versa.
Merges the current selection in the XRef Entities list into the master scene (the current scene). Use this option to change XRef objects or materials into objects that are native to the current scene. The connection between the external entity from the source scene and your master scene is broken, and the object, controller, or material that you merged is no longer updated when the source scene changes.
3ds Max prompts you to confirm the merge.
Since a merged XRef object becomes part of the scene and is no longer an XRef object, its name is removed from the list.
Merging an XRef object loads the full modifier stack of the original object, while maintaining any additional stack items that were added while the object was an XRef object. Thus, you can use Merge to update an original object that has been altered as an external reference. If you do this, use Convert Selected Object(s) to XRefs to save out the “improved” original into a file, which then can be merged back into the original source.
Applies the original, externally referenced material(s) to the highlighted objects. This can be useful if you have assigned a local material to the object (for example, to use in renderings of the master scene) and now want to restore the object's original material. It can also restore the externally referenced source material if the material was originally merged into the master scene.
Applies the original, externally referenced controller(s) to the highlighted objects. This can be useful if you have assigned a local controller to the object (for example, to use in renderings of the master scene) and now want to restore the object's original controller. It can also restore the externally referenced source controller if the controller was originally merged into the master scene.
Sets the PRS transformationof the XRef object to its transformation defined in the source file.