Command entry:Make a selection.
Modify panel
Modifier List
Object-Space Modifiers
Skin Wrap Patch
Skin Wrap Patch is a simple modifier that allows a patch object to deform a mesh object. It's very easy to use: just assign
the modifier to a mesh object, and then use the modifier to specify a deforming patch object. Each point on the patch object
influences a surrounding volume of points on the mesh object.
Interface
- Pick Patch
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Click this button, labeled “None” by default, and then select a patch object to deform the mesh object. After picking the
patch object, its name appears on the button.
- Sample Rate
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Determines the accuracy with which the modifier samples the patch object. The higher the rate, the more accurate the resulting
animation will be, but the longer it will take to calculate.
- Resample
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Forces the system to resample the date. This should be done at a point in the animation at which no deformation takes place;
typically, frame 0.