Geometry and surfaces give shape to your models.
- Creating Geometry
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Most of the visible portions of a scene are created as geometry, which can be simple shapes such as spheres, or more complicated
constructions.
- Surface Modeling
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Surface models are good for modeling more complex forms, such as organic growths or sculpted objects.
- Transforms
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Transforming an object means to move it, rotate it, or scale it. The object's underlying geometry doesn't change.
- Modifiers
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Modifiers provide a variety of ways to change and edit object geometry.
- Precision and Drawing Aids
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3ds Max provides various aids for measuring a scene, constructing it with precision, aligning objects, and so on.
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