Hardware Cache Rollout (Quicksilver Renderer)
 
 
 
Command entry:Main toolbar (Render Setup) Render Setup dialog Common panel Assign Renderer rollout Choose Quicksilver Hardware Renderer as the active production renderer. Renderer panel Hardware Cache rollout

These controls let you manage the location of hardware shaders on your computer.

Interface

[Cache folder path]

Displays the path of the folder used to save hardware shaders.

The default location is in your user settings. The path depends on the operating system you are using:

  • Windows XP:

    \documents and settings\<username>\local settings\application data\autodesk\3dsmax\2012 - 32bit\enu\plugcfg\ (or "3dsmaxdesign" for 3ds Max Design, “64bit” for the 64-bit version)

  • Vista or Windows 7:

    \users\<username>\appdata\local\autodesk\3dsmax\2012 - 32bit\enu\plugcfg\ (or "3dsmaxdesign) for 3ds Max Design, “64bit” for the 64-bit version)

Open Configure System Paths

Click to display the Configure System Paths dialog, which lets you choose an alternate location for saving hardware shaders.