Exporting Wavefront Object (OBJ) Files
 
 
 
Command entry: Application menu Export Save as type gw::OBJ-Exporter (*.OBJ)

The ASCII-based OBJ format makes it possible to exchange graphical data between many applications. Both polygons and freeform geometries such as curves are supported with this format. You can export 3ds Max files to this format.

Procedure

To export scene geometry to an OBJ file:

  1. From the Application menu, choose Export. Or, to export only the current selection, choose Export Selected.

    The Select File To Export dialog opens.

  2. Enter the file name, optionally with the .obj file name extension. If you don’t enter the extension, open the Save As Type drop-down list and choose gw::OBJ-Exporter (*.OBJ).
  3. Click Save.

    The exporter dialog opens.

  4. Set parameters manually, or choose the name of the target program from the Preset drop-down list. Optionally click Map-Export and set map-export parameters.
  5. Click Export.

    During export, a dialog showing progress and the names of exported objects opens. When the export is finished, click DONE to return to 3ds Max.

Interface

Geometry group

Flip YZ-axis

When on, transfers all Y-axis values to the Z axis and vice-versa. Use this when exporting to Poser and other programs that use Y as the vertical axis and Z as the depth axis.

Shapes/Lines

Enables export of splines and NURBS curves.

NoteNURBS curves are exported as splines.
Hidden Objects

When on, hidden objects are exported.

Faces

Choose whether the mesh faces are stored as triangles, quadrangles, or polygons.

Texture coordinates

When on, texture coordinates are stored with the exported file. When you import the file in another application you will be able to use this information if it is supported.

Normals

When on, the normal information for the mesh is stored.

Smoothing groups

When on, the information about color transition between groups is stored. See Viewing and Changing Smoothing.

Scale

Determines the scaling for the contents of the OBJ file. The default value of 1.0 means no scaling is performed.

Material group

Use material

Determines whether the materials associated with the scene objects are also exported to the OBJ file.

Create mat-library

Determines whether the exporter creates a separate file to store information about the materials. This creates a MTL library file in the same directory as the OBJ file.

If Use Material is on but Create Mat-library is off, the OBJ file contains a reference to a like-named MTL file, but the MTL file is not saved. Use this to save time if the MTL file already exists.

Force black ambient

Sets the Ambient component of exported materials to black.

Map-Export

Click to open the Map-Export Dialog (OBJ)

Output group

Target

Sets the target operating system of the computer on which the exported data is to be used. Technically, this setting determines the line-end characters for the ASCII OBJ file.

Relative numbers

Causes face vertex indices in exported files to be expressed as relative (i.e., negative) numbers. This can cause compatibility issues when importing with certain programs. If you're unable to import an OBJ file, make sure this option is off and export again.

Precision

The precision of the exported vertex data, as expressed by the number of decimal places.

Optimize group

Optimize

Removes duplicate elements of the indicated type or types: vertices, face normals, and texture coordinates.

Write log to Export-folder

Saves a log file to the same folder as the OBJ file when exporting via script.

Preset

When exporting to a specific application, choose that application from the list. Presets comprise all export settings, including geometry and materials.

[edit presets]

Click to open a dialog that lets you edit the presets. To change the map path for a preset, edit the map-path setting manually or click the folder button at the right end of the row and navigate to the new path.

While the Presets dialog is open, you can choose a preset by clicking its name (the row highlights) and then clicking OK.

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Export

Saves the exported files (OBJ + optional maps and material library) according to the current settings.

During the export, a dialog shows the progress and saved files. When it’s finished, click DONE to close the dialog.

Cancel

Cancels the OBJ export.

Help

Opens the help file to this topic.

About

Opens a small dialog with information about this plug-in. To close the dialog, click the image.

See Also