ShapeMerge creates a compound object consisting of a mesh object and one or more shapes. The shapes are either embedded in the mesh, altering the edge and face patterns, or subtracted from the mesh.
ShapeMerge combines the lettering, a text shape, with the mesh that models the tire.
To create a ShapeMerge object:
The geometry of the surface of the mesh object is altered to embed a pattern matching that of the selected shape.
Click this button, and then click the shape you want to embed in the mesh object. The shape is projected onto the mesh object in the direction of the shape's local negative Z axis. For example, if you create a box, and then create a shape in the Top viewport, the shape is projected onto the top of the box. You can repeat this process to add shapes, and the shapes can be projected in different directions. Simply click Pick Shape again, and then pick another shape.
Lets you specify how the operand is extracted. It can be extracted either as an instance or a copy.
These options determine how the shape is applied to the mesh.
Reverses the effect of Cookie Cutter or Merge. With the Cookie Cutter option, the effect is obvious. When Invert is off, the shape is a hole in the mesh object. When Invert is on, the shape is solid and the mesh is missing. When you're using Merge, Invert reverses the sub-object mesh selection. As an example, if you merge a circle shape and apply a Face Extrude, the circular area is extruded when Invert is off, and all but the circular area is extruded when Invert is on.
Output Sub-Mesh Selection group
Provides options that let you specify what selection level is passed up the Stack. The ShapeMerge object stores all selection levels; that is, it stores the vertices, faces, and edges of the merged shape with the object. (If you apply a Mesh Select modifier and go to the various sub-object levels, you'll see that the merged shape is selected.) Thus, if you follow the ShapeMerge with a modifier that acts on a specific level, such as Face Extrude, that modifier will work properly.
If you apply a modifier that can work on any selection level, such as Volume Select or XForm, the options will specify which selection level is passed to that modifier. Although you can use a Mesh Select modifier to specify a selection level, the Mesh Select modifier considers the selection only at frame 0. If you've animated the shape operand, that animation will be passed up the Stack for all frames only by using the Output Sub-Mesh Selection options.
Determines whether the shape operands are displayed.
These options specify when the display is updated. Typically, you use them when you've animated the merged shape operands and the viewport display is slow.