Command entry:Rendering menu
Render To Texture
Render to Texture dialog
Baked Material rollout
Material Baking operates on the entire Render To Texture session. It is not set per individual object.
NoteWhen you use Network Rendering, the Render To Baked Material option is disabled.
Interface
Baked Material Settings group
- Output Into Source
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When on, replaces any target map slot in the object’s existing material. Care should be used with this option, because the
material replacement cannot be undone.
NoteIf a selected object to be rendered has a multi/sub-object material assigned to it, the workflow will not change and the results
will be as follows: output into source will put the resulting map in all sub-material slots that match, instancing all identical
maps, if a sub-material doesn’t have the selected output type it will be ignored; duplicate in baked will duplicate the entire
Multi/Sub-Object Material into the baked material and perform the above output; create new baked will create a new single
standard material.
- Save Source (Create Shell)
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Makes a new Shell material and assigns it to the object. When this option is turned on, you can then choose to either Duplicate
Source To Baked, or to Create New Baked.
- Duplicate Source To Baked
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Makes a copy of the existing material as the Baked material.
- Create New Baked
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Puts a new material in the Baked Material slot. The type of the new material is set by the drop-down list below and subsequently
determining the available Target Map Slots in the Output rollout.
- Shader list
-
Allows you to specify a shader to be used for the newly baked texture.
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- Update Baked Materials
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Builds a Shell material for all selected objects, and populates the baked material according to the current Render To Texture
settings.
- Clear Shell Materials
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Removes the Shell material applied to the texture-baked object, and replaces it with either the original material or the texture-baked material.
The radio buttons below Clear Shell Materials give you a choice of which material in the Shell material to retain:
- When chosen, the original material replaces the Shell material.
- When chosen, the baked material replace the Shell material.
NoteIf you have already rendered a baked texture and decide you want to render with a different shader from the list, you must
first click Clear Shell Materials and then re-render.
- Render to Files Only
-
When turned on, the baked texture files are rendered to the folder you've specified in the Output Path field of the General Settings rollout. Default=off