The Named Selection Sets list allows you to name a selection set and recall the selection for later use. It supports selection sets both at the object level and at sub-object levels. You edit named object-level selection sets with the Named Selections Sets dialog and sub-object level sets with the Edit Named Selections dialog.
A named selection set is removed from the list if all of its objects have been deleted from the scene, or if all of its objects have been removed from the named set in the Named Selections Sets dialog.
Selection set names are case sensitive at both the object level and at sub-object levels.
You can transfer sub-object named selections from one level in the stack to another. The Copy and Paste buttons let you copy named selections from one modifier to another.
While at a specific sub-object level, such as Vertex, you can make selections and name those selections in the Named Selection Sets field of the toolbar. The named sets are specific to both the selection level and the level on the stack.
Keep in mind the following restrictions:
To create a named selection set:
To select a named selection set, do one of the following:
The Named Selection Sets dialog, available from the Edit menu and the toolbar, is a modeless dialog that lets you create named selection sets or select objects to add to (or remove from) a selection set, directly from the viewport. The dialog also lets you organize your current named selection sets, browse their members, delete or create new sets, or identify which named selection sets a particular object belongs to.
Edit Named Selections displays the Edit Named Selections dialog, letting you manage named selection sets of sub-objects . Unlike the Named Selection Sets dialog, which applies to objects only, it is a modal dialog, which means that you must close it in order to work in other areas of 3ds Max. Also, you can work only with existing named sub-object selections; you cannot use the dialog to create new selections.