These controls function as a copy/paste system for setting up character animation. For more information, see Skin Pose Commands.
Poses the character in its skin pose and allows the skin pose to be refined. Changes to the objects when Skin Pose Mode is on affect only the skin pose, not the animation. When Skin Pose Mode is off, the structure returns to its pose at the current frame.
Available only after you’ve used Set As Skin Pose on an object.