Array is a dedicated tool for cloning and precisely transforming and positioning groups of objects in one or more spatial dimensions. For each of the three transforms (move, rotate, and scale), you can specify parameters for individual objects in the array, or for the array as a whole. Many results you can get with Array would be laborious or impossible using Shift+Clone techniques.
A one-dimensional array
This is the general procedure. For more details, see the topics that follow.
Generally you should approach Array creation as an iterative process. The dialog settings are not interactive, so you get feedback only after creating the array. By revising the current settings and repeating the array, you develop a solution that meets your needs.
After creating an array and checking its result, you can undo the array using Edit menu Undo Create Array or Ctrl+Z. This leaves the original selection set in place.
When you create an array, object selection moves to the last copy or set of copies in the array. By simply repeating current settings, you create a seamless continuation of the original array.
During a session, 3ds Max maintains all the dialog settings for your current array.
Array settings are saved only during the current session, not with the file. Be sure you’ve finished an array before you quit 3ds Max.
When you create an array, keep these points in mind:
The Array dialog provides two main control areas where you set the important parameters: Array Transformation and Array Dimensions.
A linear array is a series of clones along one or more axes. A linear array can be anything from a line of trees or cars to a stairway, a picket fence, or a length of chain. Any scene requiring repeated objects or shapes is a candidate for a linear array.
Creating circular and spiral arrays typically involves some combination of moving, scaling, and rotating copies along one or two axes and around a common center. The effects can vary from the uniform radial arrangement of bolts on a wheel hub to the complex geometry of a spiral staircase. You can model many circular patterns with these techniques.