Capsule Extended Primitive
 
 
 
Command entry: Create panel (Geometry) Extended Primitives Object Type rollout Capsule button
Command entry:Create menu Extended Primitives Capsule

Use Capsule to create a cylinder with hemispherical caps.

Examples of capsules

Procedures

To create a capsule:

  1. From the Create menu, choose Extended Primitives Capsule.
  2. Drag the mouse to define the radius of the capsule.
  3. Release the mouse button, and then move the mouse vertically to define the height of the capsule.
  4. Click to set the height and finish the capsule.

Interface

Creation Method rollout

Edge

Draws the object from edge to edge. You can change the center location by moving the mouse.

Center

Draws the object from the center out.

Parameters rollout

Radius

Sets the radius of the capsule.

Height

Sets the height along the central axis. Negative values create the capsule below the construction plane.

Overall/Centers

Determines what the Height value specifies. Overall specifies the overall height of the object. Centers specifies the height of the midsection of the cylinder, not including its domed caps.

Sides

Sets the number of sides around the capsule. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.

Height Segs

Sets the number of divisions along the capsule's major axis.

Smooth

Blends the faces of the capsule, creating a smooth appearance in rendered views.

Slice On

Turns on the Slice function. Default=off.

When you create a slice and then turn off Slice On, the complete capsule reappears. You can use this check box to switch between the two topologies.

Slice From, Slice To

Sets the number of degrees around the local Z axis from a zero point at the local X axis.

For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole capsule reappears.

Generate Mapping Coords

Generates coordinates for applying mapped materials to the capsule. Default=on.

Real-World Map Size

Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.